Merge branch 'master' of https://github.com/Steffo99/LD44
This commit is contained in:
commit
337e52a080
28 changed files with 406 additions and 331 deletions
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m_Component:
|
||||||
- component: {fileID: 2043533519980591455}
|
- component: {fileID: 2043533519980591455}
|
||||||
- component: {fileID: 571363246873614695}
|
|
||||||
- component: {fileID: 1351652798109185028}
|
- component: {fileID: 1351652798109185028}
|
||||||
|
- component: {fileID: 571363246873614695}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Slime
|
m_Name: Slime
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -32,22 +32,6 @@ Transform:
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &571363246873614695
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1164136568549368904}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 2fcfe4b94620b234fb7a294bf4453a69, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
hpMax: 0
|
|
||||||
hp: 0
|
|
||||||
sprite: {fileID: 21300000, guid: ee7ef72c830dc204c9df0595e161f049, type: 3}
|
|
||||||
visionRange: 4
|
|
||||||
--- !u!212 &1351652798109185028
|
--- !u!212 &1351652798109185028
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -96,3 +80,21 @@ SpriteRenderer:
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!114 &571363246873614695
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1164136568549368904}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 1ce1b6adc640d6f46bbf4d7072735b7f, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
hpMax: 2
|
||||||
|
overlappable: 0
|
||||||
|
hp: 0
|
||||||
|
sprite: {fileID: 0}
|
||||||
|
moveChance: 0.5
|
||||||
|
visionRange: 4
|
||||||
|
|
|
@ -12,7 +12,7 @@ GameObject:
|
||||||
- component: {fileID: 470211819356819162}
|
- component: {fileID: 470211819356819162}
|
||||||
- component: {fileID: 7501912107144583665}
|
- component: {fileID: 7501912107144583665}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: TEST_ Item
|
m_Name: TEST Item
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -41,13 +41,13 @@ MonoBehaviour:
|
||||||
m_GameObject: {fileID: 470211819356819165}
|
m_GameObject: {fileID: 470211819356819165}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 1f0883433553dbb4fa23a815949f596b, type: 3}
|
m_Script: {fileID: 11500000, guid: cfb3c44da9ebb1840b5a2bcdfd5e2730, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
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hpMax: 0
|
hpMax: 1
|
||||||
overlappable: 0
|
overlappable: 0
|
||||||
hp: 0
|
hp: 0
|
||||||
sprite: {fileID: 21300000, guid: 5e4d29e1adc2ea0429b199b82253416c, type: 3}
|
sprite: {fileID: 0}
|
||||||
--- !u!212 &7501912107144583665
|
--- !u!212 &7501912107144583665
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -1,10 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AI : Entity
|
|
||||||
{
|
|
||||||
public virtual void OnTurn(){
|
|
||||||
Debug.LogWarning("OnTurn() not overridden");
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -10,9 +10,6 @@ public class Entity : MonoBehaviour
|
||||||
[AfterStartAttribute]
|
[AfterStartAttribute]
|
||||||
public float hp;
|
public float hp;
|
||||||
|
|
||||||
[BeforeStartAttribute]
|
|
||||||
public Sprite sprite;
|
|
||||||
|
|
||||||
public Vector2Int MapPosition {
|
public Vector2Int MapPosition {
|
||||||
get {
|
get {
|
||||||
return new Vector2Int((int)transform.position.x, (int)transform.position.y);
|
return new Vector2Int((int)transform.position.x, (int)transform.position.y);
|
||||||
|
@ -23,14 +20,21 @@ public class Entity : MonoBehaviour
|
||||||
protected SpriteRenderer spriteRenderer;
|
protected SpriteRenderer spriteRenderer;
|
||||||
protected TurnHandler turnHandler;
|
protected TurnHandler turnHandler;
|
||||||
protected Map map;
|
protected Map map;
|
||||||
|
protected MessageBar messageBar;
|
||||||
|
|
||||||
protected virtual void Start()
|
protected virtual void Start()
|
||||||
{
|
{
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
spriteRenderer.sprite = sprite;
|
|
||||||
gameController = GameObject.FindGameObjectWithTag("GameController");
|
gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
||||||
map = gameController.GetComponentInChildren<Map>();
|
map = gameController.GetComponentInChildren<Map>();
|
||||||
|
GameObject canvas = GameObject.FindGameObjectWithTag("Canvas");
|
||||||
|
messageBar = canvas.GetComponentInChildren<MessageBar>();
|
||||||
hp = hpMax;
|
hp = hpMax;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void Die() {
|
||||||
|
Debug.LogWarning("Die not overridden");
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
29
Assets/Scripts/EntityItem.cs
Normal file
29
Assets/Scripts/EntityItem.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EntityItem : Entity
|
||||||
|
{
|
||||||
|
public virtual string Name {
|
||||||
|
get {
|
||||||
|
Debug.LogWarning("No name given to an item");
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Start() {
|
||||||
|
base.Start();
|
||||||
|
overlappable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnPickup(EntityPlayer player) {
|
||||||
|
Debug.LogWarning("OnPickup not overridden");
|
||||||
|
messageBar.Write("Picked up: " + Name, Color.yellow);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Die() {
|
||||||
|
messageBar.Write("Destroyed: " + Name, Color.red);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2fcfe4b94620b234fb7a294bf4453a69
|
guid: cfb3c44da9ebb1840b5a2bcdfd5e2730
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
22
Assets/Scripts/EntityMonster.cs
Normal file
22
Assets/Scripts/EntityMonster.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EntityMonster : Entity
|
||||||
|
{
|
||||||
|
public virtual string Name {
|
||||||
|
get {
|
||||||
|
Debug.LogWarning("No name given to a monster");
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnTurn(){
|
||||||
|
Debug.LogWarning("OnTurn() not overridden");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Die() {
|
||||||
|
messageBar.Write("Killed: " + Name, Color.red);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4de6b97c3d785d146a0df2c1c078fe91
|
guid: aec5e971190b4b544a78be24566f9e6c
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -2,15 +2,21 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class AISlime : AI
|
public class EntityMonsterSlime : EntityMonster
|
||||||
{
|
{
|
||||||
|
public override string Name {
|
||||||
|
get {
|
||||||
|
return "Slime";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public float moveChance = 0.5f;
|
public float moveChance = 0.5f;
|
||||||
public float visionRange = 4;
|
public float visionRange = 4;
|
||||||
protected Player player;
|
protected EntityPlayer player;
|
||||||
|
|
||||||
protected new void Start() {
|
protected new void Start() {
|
||||||
base.Start();
|
base.Start();
|
||||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnTurn(){
|
public override void OnTurn(){
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1f0883433553dbb4fa23a815949f596b
|
guid: 1ce1b6adc640d6f46bbf4d7072735b7f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
107
Assets/Scripts/EntityPlayer.cs
Normal file
107
Assets/Scripts/EntityPlayer.cs
Normal file
|
@ -0,0 +1,107 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum ControlMode {
|
||||||
|
Move,
|
||||||
|
Attack
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EntityPlayer : Entity
|
||||||
|
{
|
||||||
|
protected ControlMode controlMode;
|
||||||
|
|
||||||
|
protected override void Start() {
|
||||||
|
base.Start();
|
||||||
|
controlMode = ControlMode.Move;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void Update()
|
||||||
|
{
|
||||||
|
CheckForControlModeChange();
|
||||||
|
if(controlMode == ControlMode.Move) CheckForMovementInput();
|
||||||
|
if(controlMode == ControlMode.Attack) CheckForAttackInput();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void CheckForControlModeChange() {
|
||||||
|
if(Input.GetKeyDown(KeyCode.Escape)) {
|
||||||
|
controlMode = ControlMode.Move;
|
||||||
|
messageBar.Write("Control mode: Move", Color.cyan);
|
||||||
|
}
|
||||||
|
if(Input.GetKeyDown(KeyCode.A)) {
|
||||||
|
controlMode = ControlMode.Attack;
|
||||||
|
messageBar.Write("Control mode: Attack", Color.cyan);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void CheckForAttackInput() {
|
||||||
|
bool hasAttacked = false;
|
||||||
|
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||||
|
{
|
||||||
|
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||||
|
{
|
||||||
|
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.UpArrow))
|
||||||
|
{
|
||||||
|
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.up);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.DownArrow))
|
||||||
|
{
|
||||||
|
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.down);
|
||||||
|
}
|
||||||
|
if(hasAttacked) {
|
||||||
|
//Turn happens!
|
||||||
|
turnHandler.OnTurn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void CheckForMovementInput()
|
||||||
|
{
|
||||||
|
bool hasMoved = false;
|
||||||
|
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
|
||||||
|
transform.Translate(Vector3.left);
|
||||||
|
hasMoved = true;
|
||||||
|
spriteRenderer.flipX = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
|
||||||
|
transform.Translate(Vector3.right);
|
||||||
|
hasMoved = true;
|
||||||
|
spriteRenderer.flipX = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.UpArrow))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.up)) {
|
||||||
|
transform.Translate(Vector3.up);
|
||||||
|
hasMoved = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.DownArrow))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.down)) {
|
||||||
|
transform.Translate(Vector3.down);
|
||||||
|
hasMoved = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(hasMoved) {
|
||||||
|
//Check for pickuppable items
|
||||||
|
List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
|
||||||
|
foreach(Entity entity in entities) {
|
||||||
|
if(entity is EntityItem) {
|
||||||
|
EntityItem item = entity as EntityItem;
|
||||||
|
item.OnPickup(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Turn happens!
|
||||||
|
turnHandler.OnTurn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e694420377849854db7a2686ff36420c
|
guid: f16e1b4841b0d4546a52853aafbb7d85
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -5,11 +5,11 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class FillAmountFromPlayerHP : MonoBehaviour
|
public class FillAmountFromPlayerHP : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Player player;
|
private EntityPlayer player;
|
||||||
private Image image;
|
private Image image;
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||||
image = GetComponent<Image>();
|
image = GetComponent<Image>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,17 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Item : Entity
|
|
||||||
{
|
|
||||||
protected override void Start() {
|
|
||||||
base.Start();
|
|
||||||
overlappable = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void OnPickup(Player player) {
|
|
||||||
Debug.LogWarning("OnPickup not overridden");
|
|
||||||
turnHandler.WriteToMessageBar("Picked up [NULL].");
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -124,10 +124,10 @@ public class Map : MonoBehaviour
|
||||||
private List<MapRoom> rooms;
|
private List<MapRoom> rooms;
|
||||||
private TurnHandler turnHandler;
|
private TurnHandler turnHandler;
|
||||||
|
|
||||||
public Tile GetTile(Vector2Int position) {
|
public MapTile GetTile(Vector2Int position) {
|
||||||
try {
|
try {
|
||||||
GameObject tileObject = tiles[position.x, position.y];
|
GameObject tileObject = tiles[position.x, position.y];
|
||||||
return tileObject.GetComponent<Tile>();
|
return tileObject.GetComponent<MapTile>();
|
||||||
}
|
}
|
||||||
catch(System.IndexOutOfRangeException) {
|
catch(System.IndexOutOfRangeException) {
|
||||||
return null;
|
return null;
|
||||||
|
@ -138,7 +138,7 @@ public class Map : MonoBehaviour
|
||||||
{
|
{
|
||||||
try {
|
try {
|
||||||
bool walkable = GetTile(position).walkable;
|
bool walkable = GetTile(position).walkable;
|
||||||
List<Entity> entities = turnHandler.GetEntityAtPosition(position);
|
List<Entity> entities = turnHandler.GetEntitiesAtPosition(position);
|
||||||
bool free = true;
|
bool free = true;
|
||||||
foreach(Entity entity in entities) {
|
foreach(Entity entity in entities) {
|
||||||
free &= entity.overlappable;
|
free &= entity.overlappable;
|
||||||
|
@ -151,7 +151,7 @@ public class Map : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EditTile(Vector2Int position, bool walkable, bool roomPart) {
|
private void EditTile(Vector2Int position, bool walkable, bool roomPart) {
|
||||||
Tile tile = GetTile(position);
|
MapTile tile = GetTile(position);
|
||||||
tile.walkable = walkable;
|
tile.walkable = walkable;
|
||||||
tile.roomPart |= roomPart;
|
tile.roomPart |= roomPart;
|
||||||
}
|
}
|
||||||
|
@ -163,7 +163,7 @@ public class Map : MonoBehaviour
|
||||||
tileObject.transform.position = new Vector3(x, y, 0);
|
tileObject.transform.position = new Vector3(x, y, 0);
|
||||||
tiles[x, y] = tileObject;
|
tiles[x, y] = tileObject;
|
||||||
tileObject.name = "Tile [" + x.ToString() + ", " + y.ToString() + "]";
|
tileObject.name = "Tile [" + x.ToString() + ", " + y.ToString() + "]";
|
||||||
Tile tile = tileObject.GetComponent<Tile>();
|
MapTile tile = tileObject.GetComponent<MapTile>();
|
||||||
tile.walkable = false;
|
tile.walkable = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -270,8 +270,8 @@ public class Map : MonoBehaviour
|
||||||
public void GenerateTileSprites() {
|
public void GenerateTileSprites() {
|
||||||
for(int x = 0; x < mapSize; x++) {
|
for(int x = 0; x < mapSize; x++) {
|
||||||
for(int y = 0; y < mapSize; y++) {
|
for(int y = 0; y < mapSize; y++) {
|
||||||
Tile tile = GetTile(new Vector2Int(x, y));
|
MapTile tile = GetTile(new Vector2Int(x, y));
|
||||||
Tile otherTile;
|
MapTile otherTile;
|
||||||
if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
|
if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
|
||||||
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
|
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
|
||||||
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites);
|
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites);
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Tile : MonoBehaviour
|
public class MapTile : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool walkable;
|
public bool walkable;
|
||||||
public bool roomPart;
|
public bool roomPart;
|
|
@ -17,7 +17,8 @@ public class MessageBar : MonoBehaviour
|
||||||
opacity = 0f;
|
opacity = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Write(string message) {
|
public void Write(string message, Color color) {
|
||||||
|
text.color = color;
|
||||||
text.text = message;
|
text.text = message;
|
||||||
opacity = 1f;
|
opacity = 1f;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,61 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Player : Entity
|
|
||||||
{
|
|
||||||
public int exp;
|
|
||||||
public int level;
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
CheckForMovementInput();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CheckForMovementInput()
|
|
||||||
{
|
|
||||||
bool hasMoved = false;
|
|
||||||
if (Input.GetKeyDown(KeyCode.A))
|
|
||||||
{
|
|
||||||
if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
|
|
||||||
transform.Translate(Vector3.left);
|
|
||||||
hasMoved = true;
|
|
||||||
spriteRenderer.flipX = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.D))
|
|
||||||
{
|
|
||||||
if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
|
|
||||||
transform.Translate(Vector3.right);
|
|
||||||
hasMoved = true;
|
|
||||||
spriteRenderer.flipX = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.W))
|
|
||||||
{
|
|
||||||
if (map.CanMoveTo(MapPosition + Vector2Int.up)) {
|
|
||||||
transform.Translate(Vector3.up);
|
|
||||||
hasMoved = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.S))
|
|
||||||
{
|
|
||||||
if (map.CanMoveTo(MapPosition + Vector2Int.down)) {
|
|
||||||
transform.Translate(Vector3.down);
|
|
||||||
hasMoved = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(hasMoved) {
|
|
||||||
//Check for pickuppable items
|
|
||||||
List<Entity> entities = turnHandler.GetEntityAtPosition(MapPosition);
|
|
||||||
foreach(Entity entity in entities) {
|
|
||||||
if(entity is Item) {
|
|
||||||
Item item = entity as Item;
|
|
||||||
item.OnPickup(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//Turn happens!
|
|
||||||
turnHandler.OnTurn();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
24
Assets/Scripts/PlayerAttack.cs
Normal file
24
Assets/Scripts/PlayerAttack.cs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerAttack : MonoBehaviour
|
||||||
|
{
|
||||||
|
protected EntityPlayer player;
|
||||||
|
protected GameObject gameController;
|
||||||
|
protected TurnHandler turnHandler;
|
||||||
|
protected Map map;
|
||||||
|
|
||||||
|
protected void Start() {
|
||||||
|
player = GetComponent<EntityPlayer>();
|
||||||
|
gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
|
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
||||||
|
map = gameController.GetComponentInChildren<Map>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual bool Attack(Vector2Int target) {
|
||||||
|
//Returns if the attack was successful.
|
||||||
|
Debug.LogWarning("Attack not overridden");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PlayerAttack.cs.meta
Normal file
11
Assets/Scripts/PlayerAttack.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1bb56d02d177e9e4e9146940057ba1ad
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
18
Assets/Scripts/PlayerAttackMelee.cs
Normal file
18
Assets/Scripts/PlayerAttackMelee.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerAttackMelee : PlayerAttack
|
||||||
|
{
|
||||||
|
public float damage = 1f;
|
||||||
|
|
||||||
|
public override bool Attack(Vector2Int target) {
|
||||||
|
List<Entity> targetEntities = turnHandler.GetEntitiesAtPosition(target);
|
||||||
|
if(targetEntities.Count == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Entity targetEntity = targetEntities[0];
|
||||||
|
targetEntity.hp -= damage;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PlayerAttackMelee.cs.meta
Normal file
11
Assets/Scripts/PlayerAttackMelee.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0cb881aee511ed643880a50159d731b7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,25 +4,22 @@ using UnityEngine;
|
||||||
|
|
||||||
public class TurnHandler : MonoBehaviour
|
public class TurnHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
private MessageBar messageBar;
|
|
||||||
|
|
||||||
private void Start() {
|
|
||||||
GameObject canvas = GameObject.FindGameObjectWithTag("Canvas");
|
|
||||||
messageBar = canvas.GetComponentInChildren<MessageBar>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void WriteToMessageBar(string message) {
|
|
||||||
messageBar.Write(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnTurn() {
|
public void OnTurn() {
|
||||||
AI[] ais = gameObject.GetComponentsInChildren<AI>();
|
Entity[] entities = gameObject.GetComponentsInChildren<Entity>();
|
||||||
foreach(AI ai in ais) {
|
foreach(Entity entity in entities) {
|
||||||
ai.OnTurn();
|
//Check for deaths
|
||||||
|
if(entity.hp <= 0) {
|
||||||
|
entity.Die();
|
||||||
|
}
|
||||||
|
//Move AIs
|
||||||
|
if(entity is EntityMonster) {
|
||||||
|
EntityMonster ai = entity as EntityMonster;
|
||||||
|
ai.OnTurn();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Entity> GetEntityAtPosition(Vector2Int position) {
|
public List<Entity> GetEntitiesAtPosition(Vector2Int position) {
|
||||||
Entity[] entities = GetComponentsInChildren<Entity>();
|
Entity[] entities = GetComponentsInChildren<Entity>();
|
||||||
List<Entity> found = new List<Entity>();
|
List<Entity> found = new List<Entity>();
|
||||||
foreach(Entity entity in entities) {
|
foreach(Entity entity in entities) {
|
||||||
|
|
Loading…
Reference in a new issue