Merge remote-tracking branch 'refs/remotes/origin/master'
This commit is contained in:
commit
3d58b5b6c4
28 changed files with 341 additions and 815 deletions
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@ -15,9 +15,8 @@ public class EntityItemShopSword : EntityItemShop {
|
||||||
|
|
||||||
protected override void OnPurchase(EntityPlayer player) {
|
protected override void OnPurchase(EntityPlayer player) {
|
||||||
Destroy(player.GetComponent<PlayerAttack>());
|
Destroy(player.GetComponent<PlayerAttack>());
|
||||||
player.gameObject.AddComponent<PlayerAttackMelee>();
|
PlayerAttackMelee pam = player.gameObject.AddComponent<PlayerAttackMelee>();
|
||||||
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
|
|
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pam.damage = this.damage;
|
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|
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|
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}
|
}
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}
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}
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|
@ -6,8 +6,8 @@ public class EntityMonster : Entity
|
||||||
{
|
{
|
||||||
public string monsterName;
|
public string monsterName;
|
||||||
|
|
||||||
public virtual void OnTurn(){
|
public virtual void OnTurn() {
|
||||||
Debug.LogWarning("OnTurn() not overridden");
|
//Do nothing.
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Die() {
|
public override void Die() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EntityMonsterWatcher : EntityMonster
|
public class EntityMonsterWatcher : EntityMonster
|
||||||
{
|
{
|
||||||
public float moveChance = 1f;
|
public float moveChance = 1f;
|
||||||
public float visionRange = 5f;
|
public float visionRange = 5f;
|
||||||
public float attackRange = 1f;
|
public float attackRange = 1f;
|
||||||
public float damage = 2f;
|
public float damage = 2f;
|
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|
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|
@ -100,16 +100,22 @@ public class EntityPlayer : Entity
|
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}
|
}
|
||||||
}
|
}
|
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if(hasMoved) {
|
if(hasMoved) {
|
||||||
|
bool doTurn = true;
|
||||||
//Check for pickuppable items
|
//Check for pickuppable items
|
||||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
|
List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
|
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foreach(Entity entity in entities) {
|
foreach(Entity entity in entities) {
|
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if(entity is EntityItem) {
|
if(entity is EntityItem) {
|
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EntityItem item = entity as EntityItem;
|
EntityItem item = entity as EntityItem;
|
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|
if(item is EntityItemStairs) {
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|
doTurn = false;
|
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|
}
|
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item.OnPickup(this);
|
item.OnPickup(this);
|
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}
|
}
|
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}
|
}
|
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//Turn happens!
|
//Turn happens!
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turnHandler.OnTurn();
|
if(doTurn) {
|
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|
turnHandler.OnTurn();
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|
}
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}
|
}
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}
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}
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||||||
|
@ -120,7 +126,6 @@ public class EntityPlayer : Entity
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//This is not an error wtf
|
|
||||||
public override void OnNewLevel() {}
|
public override void OnNewLevel() {}
|
||||||
|
|
||||||
public override void Die() {
|
public override void Die() {
|
||||||
|
|
|
@ -131,7 +131,9 @@ public class Map : MonoBehaviour
|
||||||
public bool CanMoveTo(Vector2Int position)
|
public bool CanMoveTo(Vector2Int position)
|
||||||
{
|
{
|
||||||
try {
|
try {
|
||||||
bool walkable = GetTile(position).walkable;
|
MapTile tile = GetTile(position);
|
||||||
|
if(tile == null) return false;
|
||||||
|
bool walkable = tile.walkable;
|
||||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(position);
|
List<Entity> entities = turnHandler.GetEntitiesAtPosition(position);
|
||||||
bool free = true;
|
bool free = true;
|
||||||
foreach(Entity entity in entities) {
|
foreach(Entity entity in entities) {
|
||||||
|
@ -257,6 +259,9 @@ public class Map : MonoBehaviour
|
||||||
for(int i = 0; i < enemiesToSpawn; i++) {
|
for(int i = 0; i < enemiesToSpawn; i++) {
|
||||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
Vector2Int point = room.RandomPoint();
|
Vector2Int point = room.RandomPoint();
|
||||||
|
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
||||||
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
||||||
enemyObject.name = "Enemy " + i.ToString();
|
enemyObject.name = "Enemy " + i.ToString();
|
||||||
|
@ -268,6 +273,9 @@ public class Map : MonoBehaviour
|
||||||
for(int i = 0; i < curiositiesToSpawn; i++) {
|
for(int i = 0; i < curiositiesToSpawn; i++) {
|
||||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
Vector2Int point = room.RandomPoint();
|
Vector2Int point = room.RandomPoint();
|
||||||
|
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
||||||
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
||||||
curiosityObject.name = "Curiosity " + i.ToString();
|
curiosityObject.name = "Curiosity " + i.ToString();
|
||||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: -50
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
25
Assets/Scripts/TextFromPlayerHP.cs
Normal file
25
Assets/Scripts/TextFromPlayerHP.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TextFromPlayerHP : MonoBehaviour
|
||||||
|
{
|
||||||
|
private EntityPlayer player;
|
||||||
|
private Text text;
|
||||||
|
public bool max;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||||
|
text = GetComponent<Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if(max) {
|
||||||
|
text.text = "/ " + player.hpMax.ToString("0.0");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
text.text = player.hp.ToString("0.0");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/TextFromPlayerHP.cs.meta
Normal file
11
Assets/Scripts/TextFromPlayerHP.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 11a80e02d0c9d564fb72bc892bea0662
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 101
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 40
|
spritePixelsToUnits: 34
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: da5d40c84f8595f47b80dcea5d2deb3a
|
spriteID: 3e6eb75314db5e244bebb22f21c94026
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 40
|
spritePixelsToUnits: 34
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: b492c21463e3a0f4a9b0be683bd11dda
|
spriteID: 6be7daae85043be438bbec5cd6228385
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 40
|
spritePixelsToUnits: 34
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 7c02f5004020e06428309e8025378000
|
spriteID: 386bca1aff16bf940a124f9e4fd86f4b
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 40
|
spritePixelsToUnits: 34
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 9f0d734ca5077c34f8b6bfb253e68903
|
spriteID: 7021a274552590543af602108d3f2751
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 40
|
spritePixelsToUnits: 34
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 554f6d8e091900346aa7a07426a523ee
|
spriteID: ac8a71570b1ff934596f7800b57ecfd2
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
3
Assets/Sprites/ShopKeepah.png
Normal file
3
Assets/Sprites/ShopKeepah.png
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:82bd3089dd0320f88aa596c09533a5a5923c5fb19e4624c4dd49ac523f4ab187
|
||||||
|
size 7311
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 40
|
spritePixelsToUnits: 30
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
|
@ -31,6 +31,9 @@ GraphicsSettings:
|
||||||
m_AlwaysIncludedShaders:
|
m_AlwaysIncludedShaders:
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
|
Loading…
Reference in a new issue