Merge remote-tracking branch 'refs/remotes/origin/master'
This commit is contained in:
commit
3d58b5b6c4
28 changed files with 341 additions and 815 deletions
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_BlockingMask:
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m_Bits: 4294967295
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--- !u!223 &8182065399967645513
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Canvas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8182065399967645509}
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m_Enabled: 1
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serializedVersion: 3
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m_RenderMode: 0
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m_Camera: {fileID: 0}
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m_PlaneDistance: 100
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|
|
|
@ -15,9 +15,8 @@ public class EntityItemShopSword : EntityItemShop {
|
|||
|
||||
protected override void OnPurchase(EntityPlayer player) {
|
||||
Destroy(player.GetComponent<PlayerAttack>());
|
||||
player.gameObject.AddComponent<PlayerAttackMelee>();
|
||||
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
|
||||
PlayerAttackMelee pam = player.gameObject.AddComponent<PlayerAttackMelee>();
|
||||
pam.damage = this.damage;
|
||||
pam.attackAnimation = attackAnimation;
|
||||
pam.attackAnimation = this.attackAnimation;
|
||||
}
|
||||
}
|
|
@ -6,8 +6,8 @@ public class EntityMonster : Entity
|
|||
{
|
||||
public string monsterName;
|
||||
|
||||
public virtual void OnTurn(){
|
||||
Debug.LogWarning("OnTurn() not overridden");
|
||||
public virtual void OnTurn() {
|
||||
//Do nothing.
|
||||
}
|
||||
|
||||
public override void Die() {
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
public class EntityMonsterWatcher : EntityMonster
|
||||
{
|
||||
public float moveChance = 1f;
|
||||
public float moveChance = 1f;
|
||||
public float visionRange = 5f;
|
||||
public float attackRange = 1f;
|
||||
public float damage = 2f;
|
||||
|
|
|
@ -100,18 +100,24 @@ public class EntityPlayer : Entity
|
|||
}
|
||||
}
|
||||
if(hasMoved) {
|
||||
bool doTurn = true;
|
||||
//Check for pickuppable items
|
||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
|
||||
foreach(Entity entity in entities) {
|
||||
if(entity is EntityItem) {
|
||||
EntityItem item = entity as EntityItem;
|
||||
if(item is EntityItemStairs) {
|
||||
doTurn = false;
|
||||
}
|
||||
item.OnPickup(this);
|
||||
}
|
||||
}
|
||||
//Turn happens!
|
||||
if(doTurn) {
|
||||
turnHandler.OnTurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void CheckForTurnSkipInput() {
|
||||
if(Input.GetKeyDown(KeyCode.Space)) {
|
||||
|
@ -120,7 +126,6 @@ public class EntityPlayer : Entity
|
|||
}
|
||||
}
|
||||
|
||||
//This is not an error wtf
|
||||
public override void OnNewLevel() {}
|
||||
|
||||
public override void Die() {
|
||||
|
|
|
@ -131,7 +131,9 @@ public class Map : MonoBehaviour
|
|||
public bool CanMoveTo(Vector2Int position)
|
||||
{
|
||||
try {
|
||||
bool walkable = GetTile(position).walkable;
|
||||
MapTile tile = GetTile(position);
|
||||
if(tile == null) return false;
|
||||
bool walkable = tile.walkable;
|
||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(position);
|
||||
bool free = true;
|
||||
foreach(Entity entity in entities) {
|
||||
|
@ -257,6 +259,9 @@ public class Map : MonoBehaviour
|
|||
for(int i = 0; i < enemiesToSpawn; i++) {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||
continue;
|
||||
}
|
||||
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
||||
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
||||
enemyObject.name = "Enemy " + i.ToString();
|
||||
|
@ -268,6 +273,9 @@ public class Map : MonoBehaviour
|
|||
for(int i = 0; i < curiositiesToSpawn; i++) {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||
continue;
|
||||
}
|
||||
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
||||
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
||||
curiosityObject.name = "Curiosity " + i.ToString();
|
||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: -50
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
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25
Assets/Scripts/TextFromPlayerHP.cs
Normal file
25
Assets/Scripts/TextFromPlayerHP.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TextFromPlayerHP : MonoBehaviour
|
||||
{
|
||||
private EntityPlayer player;
|
||||
private Text text;
|
||||
public bool max;
|
||||
|
||||
private void Start() {
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||
text = GetComponent<Text>();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if(max) {
|
||||
text.text = "/ " + player.hpMax.ToString("0.0");
|
||||
}
|
||||
else {
|
||||
text.text = player.hp.ToString("0.0");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/TextFromPlayerHP.cs.meta
Normal file
11
Assets/Scripts/TextFromPlayerHP.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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@ -45,7 +45,7 @@ TextureImporter:
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@ -45,7 +45,7 @@ TextureImporter:
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@ -97,7 +97,7 @@ TextureImporter:
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@ -97,7 +97,7 @@ TextureImporter:
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@ -97,7 +97,7 @@ TextureImporter:
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@ -97,7 +97,7 @@ TextureImporter:
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3
Assets/Sprites/ShopKeepah.png
Normal file
3
Assets/Sprites/ShopKeepah.png
Normal file
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:82bd3089dd0320f88aa596c09533a5a5923c5fb19e4624c4dd49ac523f4ab187
|
||||
size 7311
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@ -45,7 +45,7 @@ TextureImporter:
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alphaUsage: 1
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|
@ -31,6 +31,9 @@ GraphicsSettings:
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m_AlwaysIncludedShaders:
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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|
|
Loading…
Reference in a new issue