Merge branch 'master' of https://github.com/Steffo99/LD44
This commit is contained in:
commit
5e8dab74ff
18 changed files with 256 additions and 49 deletions
|
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@ -96,8 +96,8 @@ MonoBehaviour:
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overlappable: 1
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||||
hpMax: 1
|
||||
hp: 1
|
||||
hpChange: -1
|
||||
maxHpChange: -1
|
||||
hpChange: -2
|
||||
maxHpChange: -2
|
||||
damage: 3
|
||||
attackAnimation: {fileID: 5896060810164205279, guid: 602b69921902efc44ab8a008655b6574,
|
||||
type: 3}
|
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|
|
|
@ -96,8 +96,8 @@ MonoBehaviour:
|
|||
overlappable: 1
|
||||
hpMax: 1
|
||||
hp: 0
|
||||
hpChange: -1
|
||||
maxHpChange: -1
|
||||
hpChange: -6
|
||||
maxHpChange: -6
|
||||
damage: 5
|
||||
attackAnimation: {fileID: 5896060810164205279, guid: 602b69921902efc44ab8a008655b6574,
|
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type: 3}
|
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|
|
|
@ -10,7 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 8229417268116166537}
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- component: {fileID: -4227728170108252613}
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- component: {fileID: -7336024761621732000}
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- component: {fileID: 6575694489730919195}
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m_Layer: 0
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m_Name: Skeleton
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m_TagString: Untagged
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|
@ -80,7 +80,7 @@ SpriteRenderer:
|
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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|
@ -89,18 +89,18 @@ MonoBehaviour:
|
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m_GameObject: {fileID: 8811060229651695861}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1ce1b6adc640d6f46bbf4d7072735b7f, type: 3}
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m_Script: {fileID: 11500000, guid: 08019d8cb8af79544a488e243ab1fec4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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hpTrueMax: 6
|
||||
hpTrueMax: 10
|
||||
overlappable: 0
|
||||
hpMax: 0
|
||||
hp: 0
|
||||
monsterName: Skeleton
|
||||
moveChance: 0.9
|
||||
hpMax: 10
|
||||
hp: 10
|
||||
monsterName: Skeleton Swordsman
|
||||
moveChance: 0.1
|
||||
visionRange: 5
|
||||
attackRange: 1
|
||||
damage: 3
|
||||
damage: 2
|
||||
attackAnimation: {fileID: 5896060810164205279, guid: 602b69921902efc44ab8a008655b6574,
|
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type: 3}
|
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upSprite: {fileID: 21300000, guid: 5c2d2fa90021e444aaac3dd540becacb, type: 3}
|
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|
|
|
@ -10,7 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 4565250353192838926}
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- component: {fileID: 7689595554396751579}
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- component: {fileID: 7361680276203333039}
|
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- component: {fileID: 2344911077221548336}
|
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m_Layer: 0
|
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m_Name: Watcher
|
||||
m_TagString: Untagged
|
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|
@ -80,7 +80,7 @@ SpriteRenderer:
|
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m_WasSpriteAssigned: 1
|
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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@ -89,18 +89,19 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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hpTrueMax: 10
|
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hpTrueMax: 15
|
||||
overlappable: 0
|
||||
hpMax: 0
|
||||
hp: 0
|
||||
hpMax: 15
|
||||
hp: 15
|
||||
monsterName: Watcher
|
||||
moveChance: 0.2
|
||||
visionRange: 12
|
||||
moveChance: 0.1
|
||||
visionRange: 5
|
||||
attackRange: 1
|
||||
damage: 5
|
||||
damage: 2
|
||||
dash_chance_starting: 0.5
|
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attackAnimation: {fileID: 5896060810164205279, guid: 602b69921902efc44ab8a008655b6574,
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type: 3}
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upSprite: {fileID: 21300000, guid: 82bebf5d3f0f9864ea1f8f7a58b67bb7, type: 3}
|
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|
|
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@ -15,9 +15,8 @@ public class EntityItemShopSword : EntityItemShop {
|
|||
|
||||
protected override void OnPurchase(EntityPlayer player) {
|
||||
Destroy(player.GetComponent<PlayerAttack>());
|
||||
player.gameObject.AddComponent<PlayerAttackMelee>();
|
||||
PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
|
||||
PlayerAttackMelee pam = player.gameObject.AddComponent<PlayerAttackMelee>();
|
||||
pam.damage = this.damage;
|
||||
pam.attackAnimation = attackAnimation;
|
||||
pam.attackAnimation = this.attackAnimation;
|
||||
}
|
||||
}
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@ -7,7 +7,7 @@ public class EntityMonster : Entity
|
|||
public string monsterName;
|
||||
|
||||
public virtual void OnTurn() {
|
||||
Debug.LogWarning("OnTurn() not overridden");
|
||||
//Do nothing.
|
||||
}
|
||||
|
||||
public override void Die() {
|
||||
|
|
85
Assets/Scripts/EntityMonsterSkeletonSwordsman.cs
Normal file
85
Assets/Scripts/EntityMonsterSkeletonSwordsman.cs
Normal file
|
@ -0,0 +1,85 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EntityMonsterSkeletonSwordsman : EntityMonster
|
||||
{
|
||||
public float moveChance = 1f;
|
||||
public float visionRange = 5f;
|
||||
public float attackRange = 1f;
|
||||
public float damage = 2f;
|
||||
public GameObject attackAnimation;
|
||||
protected EntityPlayer player;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public Sprite upSprite;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public Sprite downSprite;
|
||||
|
||||
private bool has_attacked = false;
|
||||
|
||||
protected new void Start() {
|
||||
base.Start();
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||
}
|
||||
|
||||
public override void OnTurn(){
|
||||
if(Random.value < moveChance) return;
|
||||
if (CanSeePlayer() && !has_attacked){
|
||||
Vector2Int distance = player.MapPosition - MapPosition;
|
||||
if(distance.magnitude <= attackRange) {
|
||||
float actualDamage = Random.value * damage;
|
||||
player.hp -= actualDamage;
|
||||
Instantiate(attackAnimation, player.transform);
|
||||
messageBar.Write("Took " + actualDamage.ToString("0.0") + " damage!", Color.red);
|
||||
has_attacked = true;
|
||||
}
|
||||
else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
spriteRenderer.flipX = false;
|
||||
}
|
||||
else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
spriteRenderer.flipX = true;
|
||||
}
|
||||
else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
}
|
||||
else {
|
||||
int direction = Random.Range(0, 4);
|
||||
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
spriteRenderer.flipX = false;
|
||||
}
|
||||
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
spriteRenderer.flipX = true;
|
||||
}
|
||||
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
has_attacked = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanSeePlayer(){
|
||||
return Vector3.Distance(player.transform.position, transform.position) < visionRange;
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected() {
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawWireSphere(transform.position, visionRange);
|
||||
}
|
||||
}
|
11
Assets/Scripts/EntityMonsterSkeletonSwordsman.cs.meta
Normal file
11
Assets/Scripts/EntityMonsterSkeletonSwordsman.cs.meta
Normal file
|
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108
Assets/Scripts/EntityMonsterWatcher.cs
Normal file
108
Assets/Scripts/EntityMonsterWatcher.cs
Normal file
|
@ -0,0 +1,108 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EntityMonsterWatcher : EntityMonster
|
||||
{
|
||||
public float moveChance = 1f;
|
||||
public float visionRange = 5f;
|
||||
public float attackRange = 1f;
|
||||
public float damage = 2f;
|
||||
public float dash_chance_starting = 0.5f;
|
||||
private float dash_chance_current;
|
||||
public GameObject attackAnimation;
|
||||
protected EntityPlayer player;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public Sprite upSprite;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public Sprite downSprite;
|
||||
|
||||
|
||||
protected new void Start() {
|
||||
base.Start();
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||
dash_chance_current=dash_chance_starting;
|
||||
}
|
||||
|
||||
public override void OnTurn(){
|
||||
if(Random.value < moveChance) return;
|
||||
if (CanSeePlayer()){
|
||||
Vector2Int distance = player.MapPosition - MapPosition;
|
||||
if(distance.magnitude <= attackRange) {
|
||||
float actualDamage = Random.value * damage;
|
||||
player.hp -= actualDamage;
|
||||
Instantiate(attackAnimation, player.transform);
|
||||
messageBar.Write("Took " + actualDamage.ToString("0.0") + " damage!", Color.red);
|
||||
if(Random.value < dash_chance_current){
|
||||
int direction_dash = Random.Range(0, 4);
|
||||
if (direction_dash == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
spriteRenderer.flipX = false;
|
||||
}
|
||||
else if (direction_dash == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
spriteRenderer.flipX = true;
|
||||
}
|
||||
else if (direction_dash == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (direction_dash == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
dash_chance_current=dash_chance_starting;
|
||||
}
|
||||
else{
|
||||
dash_chance_current-=0.1f;
|
||||
}
|
||||
}
|
||||
else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
spriteRenderer.flipX = false;
|
||||
}
|
||||
else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
spriteRenderer.flipX = true;
|
||||
}
|
||||
else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
}
|
||||
else {
|
||||
int direction = Random.Range(0, 4);
|
||||
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
spriteRenderer.flipX = false;
|
||||
}
|
||||
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
spriteRenderer.flipX = true;
|
||||
}
|
||||
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||
transform.Translate(Vector3.down);
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanSeePlayer(){
|
||||
return Vector3.Distance(player.transform.position, transform.position) < visionRange;
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected() {
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawWireSphere(transform.position, visionRange);
|
||||
}
|
||||
}
|
11
Assets/Scripts/EntityMonsterWatcher.cs.meta
Normal file
11
Assets/Scripts/EntityMonsterWatcher.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
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guid: d03e35d46ecc79e45a2b1a4735094763
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|
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externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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|
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userData:
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|
@ -131,7 +131,9 @@ public class Map : MonoBehaviour
|
|||
public bool CanMoveTo(Vector2Int position)
|
||||
{
|
||||
try {
|
||||
bool walkable = GetTile(position).walkable;
|
||||
MapTile tile = GetTile(position);
|
||||
if(tile == null) return false;
|
||||
bool walkable = tile.walkable;
|
||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(position);
|
||||
bool free = true;
|
||||
foreach(Entity entity in entities) {
|
||||
|
@ -257,6 +259,9 @@ public class Map : MonoBehaviour
|
|||
for(int i = 0; i < enemiesToSpawn; i++) {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||
continue;
|
||||
}
|
||||
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
||||
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
||||
enemyObject.name = "Enemy " + i.ToString();
|
||||
|
@ -268,6 +273,9 @@ public class Map : MonoBehaviour
|
|||
for(int i = 0; i < curiositiesToSpawn; i++) {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||
continue;
|
||||
}
|
||||
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
||||
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
||||
curiosityObject.name = "Curiosity " + i.ToString();
|
||||
|
|
|
@ -97,7 +97,7 @@ TextureImporter:
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|||
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|
|
|
@ -97,7 +97,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 554f6d8e091900346aa7a07426a523ee
|
||||
spriteID: ac8a71570b1ff934596f7800b57ecfd2
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
Loading…
Reference in a new issue