Merge branch 'master' of https://github.com/Steffo99/LD44
This commit is contained in:
commit
5f7107d0ab
18 changed files with 386 additions and 27 deletions
8
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m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|
|
@ -187,10 +187,5 @@ PrefabInstance:
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2174908496911848014, guid: 4c25f33cb89f6624db48fc49d353a7f2,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_AnchoredPosition.x
|
|
||||||
value: -9.999878
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 4c25f33cb89f6624db48fc49d353a7f2, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 4c25f33cb89f6624db48fc49d353a7f2, type: 3}
|
||||||
|
|
|
@ -114,6 +114,15 @@ public class Map : MonoBehaviour
|
||||||
[BeforeStartAttribute]
|
[BeforeStartAttribute]
|
||||||
public GameObject stairsPrefab;
|
public GameObject stairsPrefab;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public GameObject shopCorePrefab;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public GameObject shopEdgePrefab;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public GameObject[] shopItems; //3
|
||||||
|
|
||||||
private GameObject[,] tiles;
|
private GameObject[,] tiles;
|
||||||
private List<MapRoom> rooms;
|
private List<MapRoom> rooms;
|
||||||
private TurnHandler turnHandler;
|
private TurnHandler turnHandler;
|
||||||
|
@ -258,9 +267,13 @@ public class Map : MonoBehaviour
|
||||||
private void PlaceEnemies() {
|
private void PlaceEnemies() {
|
||||||
for(int i = 0; i < enemiesToSpawn; i++) {
|
for(int i = 0; i < enemiesToSpawn; i++) {
|
||||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
Vector2Int point = room.RandomPoint();
|
Vector2Int point;
|
||||||
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
while(true) {
|
||||||
continue;
|
point = room.RandomPoint();
|
||||||
|
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
||||||
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
||||||
|
@ -272,9 +285,13 @@ public class Map : MonoBehaviour
|
||||||
private void PlaceCuriosities() {
|
private void PlaceCuriosities() {
|
||||||
for(int i = 0; i < curiositiesToSpawn; i++) {
|
for(int i = 0; i < curiositiesToSpawn; i++) {
|
||||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
Vector2Int point = room.RandomPoint();
|
Vector2Int point;
|
||||||
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
while(true) {
|
||||||
continue;
|
point = room.RandomPoint();
|
||||||
|
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
|
||||||
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
|
||||||
|
@ -285,7 +302,14 @@ public class Map : MonoBehaviour
|
||||||
|
|
||||||
private void PlaceStairs() {
|
private void PlaceStairs() {
|
||||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
Vector2Int point = room.RandomPoint();
|
Vector2Int point;
|
||||||
|
while(true) {
|
||||||
|
point = room.RandomPoint();
|
||||||
|
if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
GameObject curiosityObject = Instantiate(stairsPrefab, turnHandler.transform);
|
GameObject curiosityObject = Instantiate(stairsPrefab, turnHandler.transform);
|
||||||
curiosityObject.name = "Stairs";
|
curiosityObject.name = "Stairs";
|
||||||
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
|
curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||||
|
@ -307,6 +331,54 @@ public class Map : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PlaceShop() {
|
||||||
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
|
Vector2Int point;
|
||||||
|
while(true) {
|
||||||
|
bool done = true;
|
||||||
|
point = room.RandomPoint();
|
||||||
|
for(int x = -2; x <= 2; x++) {
|
||||||
|
for(int y = -2; y <= 2; y++) {
|
||||||
|
if(turnHandler.GetEntitiesAtPosition(new Vector2Int(x, y)).Count > 0) {
|
||||||
|
done = false;
|
||||||
|
}
|
||||||
|
if(!done) break;
|
||||||
|
}
|
||||||
|
if(!done) break;
|
||||||
|
}
|
||||||
|
if(done) break;
|
||||||
|
}
|
||||||
|
GameObject shopCore = Instantiate(shopCorePrefab, turnHandler.transform);
|
||||||
|
shopCore.name = "Shop (Core)";
|
||||||
|
shopCore.transform.position = new Vector3(point.x, point.y, 0);
|
||||||
|
GameObject shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||||
|
shopEdge.name = "Shop (Edge)";
|
||||||
|
shopEdge.transform.position = new Vector3(point.x+1, point.y, 0);
|
||||||
|
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||||
|
shopEdge.name = "Shop (Edge)";
|
||||||
|
shopEdge.transform.position = new Vector3(point.x-1, point.y, 0);
|
||||||
|
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||||
|
shopEdge.name = "Shop (Edge)";
|
||||||
|
shopEdge.transform.position = new Vector3(point.x+1, point.y+1, 0);
|
||||||
|
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||||
|
shopEdge.name = "Shop (Edge)";
|
||||||
|
shopEdge.transform.position = new Vector3(point.x-1, point.y+1, 0);
|
||||||
|
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||||
|
shopEdge.name = "Shop (Edge)";
|
||||||
|
shopEdge.transform.position = new Vector3(point.x, point.y+1, 0);
|
||||||
|
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||||
|
shopEdge.name = "Shop (Edge)";
|
||||||
|
GameObject shopItem1 = Instantiate(shopItems[0], turnHandler.transform);
|
||||||
|
shopItem1.transform.position = new Vector3(point.x, point.y-1, 0);
|
||||||
|
shopEdge.name = "Shop Item 1";
|
||||||
|
GameObject shopItem2 = Instantiate(shopItems[1], turnHandler.transform);
|
||||||
|
shopItem2.transform.position = new Vector3(point.x+1, point.y-1, 0);
|
||||||
|
shopEdge.name = "Shop Item 2";
|
||||||
|
GameObject shopItem3 = Instantiate(shopItems[2], turnHandler.transform);
|
||||||
|
shopItem3.transform.position = new Vector3(point.x-1, point.y-1, 0);
|
||||||
|
shopEdge.name = "Shop Item 3";
|
||||||
|
}
|
||||||
|
|
||||||
public void NewLevel() {
|
public void NewLevel() {
|
||||||
//Cleanup everything.
|
//Cleanup everything.
|
||||||
transform.parent.BroadcastMessage("OnNewLevel");
|
transform.parent.BroadcastMessage("OnNewLevel");
|
||||||
|
@ -316,7 +388,8 @@ public class Map : MonoBehaviour
|
||||||
turnHandler = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren<TurnHandler>();
|
turnHandler = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren<TurnHandler>();
|
||||||
|
|
||||||
GenerateMap();
|
GenerateMap();
|
||||||
GenerateTileSprites();
|
GenerateTileSprites();
|
||||||
|
PlaceShop();
|
||||||
PlacePlayer();
|
PlacePlayer();
|
||||||
PlaceEnemies();
|
PlaceEnemies();
|
||||||
PlaceCuriosities();
|
PlaceCuriosities();
|
||||||
|
|
112
Assets/Sprites/ShopKeepah.png.meta
Normal file
112
Assets/Sprites/ShopKeepah.png.meta
Normal file
|
@ -0,0 +1,112 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6f7fb14bc8def66489cd073508b3f7f1
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 10
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 40
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: dcd53d4a666bacf428105dadf22be705
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue