boh forse scale
This commit is contained in:
parent
897df5f308
commit
6832e20527
15 changed files with 57 additions and 358 deletions
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@ -39,6 +39,10 @@ public class Entity : MonoBehaviour
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hp = hpMax;
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}
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public virtual void OnNewLevel() {
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Destroy(gameObject);
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}
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public virtual void Die() {
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Debug.LogWarning("Die not overridden");
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Destroy(gameObject);
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@ -6,21 +6,14 @@ public class EntityItemShop : EntityItem {
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public float hpChange = -1f;
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public float maxHpChange = -1f;
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protected EntityPlayer player;
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protected override void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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protected virtual void OnPurchase() {
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protected virtual void OnPurchase(EntityPlayer player) {
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Debug.LogWarning("OnPurchase not overridden");
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}
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public override void OnPickup(EntityPlayer player) {
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player.hp += hpChange;
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player.hpMax += maxHpChange;
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OnPurchase();
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OnPurchase(player);
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messageBar.Write("Bought: " + Name, Color.yellow);
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Destroy(gameObject);
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}
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@ -12,7 +12,7 @@ public class EntityItemShopSword : EntityItemShop {
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}
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}
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protected override void OnPurchase() {
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protected override void OnPurchase(EntityPlayer player) {
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Destroy(player.GetComponent<PlayerAttack>());
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player.gameObject.AddComponent<PlayerAttackMelee>();
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PlayerAttackMelee pam = player.GetComponent<PlayerAttackMelee>();
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17
Assets/Scripts/EntityItemStairs.cs
Normal file
17
Assets/Scripts/EntityItemStairs.cs
Normal file
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@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityItemStairs : EntityItem
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{
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public override string Name {
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get {
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return "Stairs";
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}
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}
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public override void OnPickup(EntityPlayer player) {
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messageBar.Write("Generating next floor...", Color.magenta);
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map.NewLevel();
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}
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}
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@ -1,65 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityMonsterMage : EntityMonster
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{
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public override string Name {
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get {
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return "Mage";
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}
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}
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public float moveChance = 0.5f;
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public float visionRange = 7f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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public override void OnTurn(){
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if(Random.Range(0f, 1f) < moveChance) return;
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if (CanSeePlayer()){
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Vector2Int distance = player.MapPosition - MapPosition;
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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else {
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int direction = Random.Range(0, 4);
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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}
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public bool CanSeePlayer(){
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
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}
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.cyan;
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Gizmos.DrawWireSphere(transform.position, visionRange);
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}
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}
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@ -1,65 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityMonsterSkeletonArcher : EntityMonster
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{
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public override string Name {
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get {
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return "Skeleton Archer";
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}
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}
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public float moveChance = 0f;
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public float visionRange = 5f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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public override void OnTurn(){
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if(Random.Range(0f, 1f) < moveChance) return;
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if (CanSeePlayer()){
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Vector2Int distance = player.MapPosition - MapPosition;
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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else {
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int direction = Random.Range(0, 4);
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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}
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public bool CanSeePlayer(){
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
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}
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.cyan;
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Gizmos.DrawWireSphere(transform.position, visionRange);
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}
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}
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@ -1,65 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityMonsterSkeletonSwordsman : EntityMonster
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{
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public override string Name {
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get {
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return "Skeleton Swordsman";
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}
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}
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public float moveChance = 0f;
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public float visionRange = 4f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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public override void OnTurn(){
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if(Random.Range(0f, 1f) < moveChance) return;
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if (CanSeePlayer()){
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Vector2Int distance = player.MapPosition - MapPosition;
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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else {
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int direction = Random.Range(0, 4);
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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}
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public bool CanSeePlayer(){
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
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}
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.cyan;
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Gizmos.DrawWireSphere(transform.position, visionRange);
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}
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}
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@ -12,6 +12,7 @@ public class EntityMonsterSlime : EntityMonster
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public float moveChance = 0.5f;
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public float visionRange = 4f;
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public float attackRange = 1f;
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public float damage = 1f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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@ -25,7 +26,13 @@ public class EntityMonsterSlime : EntityMonster
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if(Random.Range(0f, 1f) < moveChance) return;
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if (CanSeePlayer()){
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Vector2Int distance = player.MapPosition - MapPosition;
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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if(distance.magnitude <= attackRange) {
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float actualDamage = Random.value * damage;
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player.hp -= actualDamage;
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Instantiate(attackAnimation, player.transform);
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messageBar.Write("Took damage from a slime.", Color.red);
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}
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else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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}
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}
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else {
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if(Vector3.Distance(player.transform.position, transform.position) > 2){
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int direction = Random.Range(0, 4);
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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@ -54,11 +60,6 @@ public class EntityMonsterSlime : EntityMonster
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transform.Translate(Vector3.down);
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}
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}
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else{
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float damage_done = Random.value * damage;
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player.hp -= damage;
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}
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}
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}
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public bool CanSeePlayer(){
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@ -1,65 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityMonsterWatcher : EntityMonster
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{
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public override string Name {
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get {
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return "Watcher";
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}
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}
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public float moveChance = 0f;
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public float visionRange = 12f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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protected new void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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public override void OnTurn(){
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if(Random.Range(0f, 1f) < moveChance) return;
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if (CanSeePlayer()){
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Vector2Int distance = player.MapPosition - MapPosition;
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if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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else {
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int direction = Random.Range(0, 4);
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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}
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else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
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transform.Translate(Vector3.right);
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}
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else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
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transform.Translate(Vector3.up);
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}
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else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
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}
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}
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}
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public bool CanSeePlayer(){
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
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}
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.cyan;
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Gizmos.DrawWireSphere(transform.position, visionRange);
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}
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}
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@ -110,4 +110,6 @@ public class EntityPlayer : Entity
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turnHandler.OnTurn();
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}
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}
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public override void OnNewLevel() {};
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}
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@ -287,8 +287,9 @@ public class Map : MonoBehaviour
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}
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}
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private void Start()
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{
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public void NewLevel() {
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//Cleanup everything.
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transform.parent.BroadcastMessage("OnNewLevel");
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//Initialize everything
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tiles = new GameObject[mapSize, mapSize];
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rooms = new List<MapRoom>();
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@ -299,4 +300,9 @@ public class Map : MonoBehaviour
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PlacePlayer();
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PlaceEnemies();
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}
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private void Start()
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{
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NewLevel();
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}
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}
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@ -15,4 +15,8 @@ public class MapTile : MonoBehaviour
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.sprite = sprite;
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}
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public void OnNewLevel() {
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Destroy(gameObject);
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}
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}
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@ -1,7 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NextLevel : MonoBehaviour {
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//TODO
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}
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@ -1,3 +0,0 @@
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import requests
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r = requests.post("http://127.0.0.1:5000/message/2", data={'content':'Piano 2'})
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print(r.text)
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@ -1,58 +0,0 @@
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from flask import Flask, session, url_for, redirect, request, render_template, abort, flash, Markup, json
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from datetime import datetime
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from flask_sqlalchemy import SQLAlchemy
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import random
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import os
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from sqlalchemy.sql.expression import func
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app = Flask(__name__)
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app.secret_key = "debug-attivo"
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app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///db.sqlite'
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app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
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db = SQLAlchemy(app)
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app.config.from_object(__name__)
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# Database Classes go beyond this line
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class Message(db.Model):
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mid = db.Column(db.Integer, primary_key=True)
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floor = db.Column(db.Integer, nullable=False)
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content = db.Column(db.String, nullable=False)
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def toJSON(self):
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return {"Message": {'floor': self.floor,
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'content': self.content}}
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def __init__(self, content, floor):
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self.content = content
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self.floor = floor
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def __repr__(self):
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return self.content
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def give_json_response(floor):
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messages = Message.query.filter_by(floor=floor).order_by(func.random()).limit(5).all()
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return json.dumps([message.toJSON() for message in messages])
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# Website pages and API functions go beyond this line
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@app.route("/message/<int:floor>", methods=["GET", "POST"])
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def page_message(floor):
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if request.method == "GET":
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return give_json_response(floor)
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newmessage = Message(request.form['content'], floor)
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db.session.add(newmessage)
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db.session.commit()
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return "Success."
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if __name__ == "__main__":
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# Se non esiste il database viene creato
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if not os.path.isfile("db.sqlite"):
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newmessage = Message("Welcome to the dungeon, mortal.", 1)
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db.create_all()
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db.session.add(newmessage)
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db.session.commit()
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app.run(debug=True)
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