Slimes should attack, but for some reason they don't
No idea
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95d63ac62b
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5 changed files with 31 additions and 54 deletions
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@ -195,7 +195,7 @@ MonoBehaviour:
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@ -98,4 +98,4 @@ MonoBehaviour:
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@ -239,7 +239,7 @@ RectTransform:
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@ -272,7 +272,7 @@ MonoBehaviour:
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@ -283,10 +283,10 @@ MonoBehaviour:
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@ -338,7 +338,6 @@ GameObject:
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@ -721,10 +707,10 @@ RectTransform:
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@ -12,6 +12,7 @@ public class EntityMonsterSlime : EntityMonster
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public float moveChance = 0.5f;
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public float visionRange = 4f;
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public float damage = 1f;
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public GameObject attackAnimation;
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protected EntityPlayer player;
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@ -38,6 +39,7 @@ public class EntityMonsterSlime : EntityMonster
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}
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}
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else {
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if(Vector3.Distance(player.transform.position, transform.position) > 2){
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int direction = Random.Range(0, 4);
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
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transform.Translate(Vector3.left);
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@ -52,6 +54,11 @@ public class EntityMonsterSlime : EntityMonster
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transform.Translate(Vector3.down);
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}
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}
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else{
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float damage_done = Random.value * damage;
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player.hp -= damage;
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}
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}
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}
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public bool CanSeePlayer(){
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@ -9,8 +9,6 @@ public enum ControlMode {
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public class EntityPlayer : Entity
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{
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public Dictionary<InventoryItems, int> inventory;
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public InventoryItems selectedItem;
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protected ControlMode controlMode;
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protected Animator animator;
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@ -18,29 +16,15 @@ public class EntityPlayer : Entity
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base.Start();
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animator = GetComponent<Animator>();
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controlMode = ControlMode.Move;
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//Init inventory
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inventory.Add(InventoryItems.HealthPotion, 0);
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}
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protected void Update()
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{
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CheckForControlModeChange();
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CheckForInventoryInput();
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if(controlMode == ControlMode.Move) CheckForMovementInput();
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if(controlMode == ControlMode.Attack) CheckForAttackInput();
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}
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protected void CheckForInventoryInput() {
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if(Input.GetKeyDown(KeyCode.X)) {
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if(selectedItem == InventoryItems.Empty) {
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selectedItem = 0;
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}
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else {
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selectedItem += 1;
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}
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}
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}
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protected void CheckForControlModeChange() {
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if(Input.GetKeyDown(KeyCode.Escape)) {
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controlMode = ControlMode.Move;
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