Merge branch 'master' of https://github.com/Steffo99/LD44
This commit is contained in:
commit
9e6e3556a3
22 changed files with 365 additions and 748 deletions
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@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
public class EntityMonsterWatcher : EntityMonster
|
||||
{
|
||||
public float moveChance = 1f;
|
||||
public float moveChance = 1f;
|
||||
public float visionRange = 5f;
|
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public float attackRange = 1f;
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public float damage = 2f;
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|
|
|
@ -100,18 +100,24 @@ public class EntityPlayer : Entity
|
|||
}
|
||||
}
|
||||
if(hasMoved) {
|
||||
bool doTurn = true;
|
||||
//Check for pickuppable items
|
||||
List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
|
||||
foreach(Entity entity in entities) {
|
||||
if(entity is EntityItem) {
|
||||
EntityItem item = entity as EntityItem;
|
||||
if(item is EntityItemStairs) {
|
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doTurn = false;
|
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}
|
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item.OnPickup(this);
|
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}
|
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}
|
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//Turn happens!
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if(doTurn) {
|
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|
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}
|
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}
|
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}
|
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|
||||
protected void CheckForTurnSkipInput() {
|
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if(Input.GetKeyDown(KeyCode.Space)) {
|
||||
|
@ -120,7 +126,6 @@ public class EntityPlayer : Entity
|
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}
|
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}
|
||||
|
||||
//This is not an error wtf
|
||||
public override void OnNewLevel() {}
|
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|
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public override void Die() {
|
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|
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|
@ -4,7 +4,7 @@ MonoImporter:
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25
Assets/Scripts/TextFromPlayerHP.cs
Normal file
25
Assets/Scripts/TextFromPlayerHP.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TextFromPlayerHP : MonoBehaviour
|
||||
{
|
||||
private EntityPlayer player;
|
||||
private Text text;
|
||||
public bool max;
|
||||
|
||||
private void Start() {
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
|
||||
text = GetComponent<Text>();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if(max) {
|
||||
text.text = "/ " + player.hpMax.ToString("0.0");
|
||||
}
|
||||
else {
|
||||
text.text = player.hp.ToString("0.0");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/TextFromPlayerHP.cs.meta
Normal file
11
Assets/Scripts/TextFromPlayerHP.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 11a80e02d0c9d564fb72bc892bea0662
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 101
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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|
@ -45,7 +45,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 40
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 40
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spritePixelsToUnits: 34
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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|
|
|
@ -45,7 +45,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 40
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spritePixelsToUnits: 34
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -45,7 +45,7 @@ TextureImporter:
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spriteMeshType: 1
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spritePixelsToUnits: 40
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spritePixelsToUnits: 34
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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|
|
@ -45,7 +45,7 @@ TextureImporter:
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spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 34
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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|
@ -45,7 +45,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 40
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spritePixelsToUnits: 30
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
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||||
|
|
|
@ -31,6 +31,9 @@ GraphicsSettings:
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m_AlwaysIncludedShaders:
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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||||
type: 0}
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|
|
Loading…
Reference in a new issue