Add Animator things
This commit is contained in:
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18 changed files with 569 additions and 125 deletions
71
Assets/Animations/PlayerStanding.anim
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71
Assets/Animations/PlayerStanding.anim
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8
Assets/Animations/PlayerStanding.anim.meta
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8
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89
Assets/Animations/PlayerWalking.anim
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89
Assets/Animations/PlayerWalking.anim
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8
Assets/Animations/PlayerWalking.anim.meta
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8
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101
Assets/Animators/Player.controller
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101
Assets/Animators/Player.controller
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@ -10,9 +10,11 @@ public enum ControlMode {
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public class EntityPlayer : Entity
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{
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protected ControlMode controlMode;
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protected Animator animator;
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protected override void Start() {
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base.Start();
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animator = GetComponent<Animator>();
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controlMode = ControlMode.Move;
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}
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@ -39,10 +41,12 @@ public class EntityPlayer : Entity
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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{
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hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left);
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spriteRenderer.flipX = true;
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}
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else if (Input.GetKeyDown(KeyCode.RightArrow))
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{
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hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right);
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spriteRenderer.flipX = false;
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}
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else if (Input.GetKeyDown(KeyCode.UpArrow))
|
||||
{
|
||||
|
@ -66,7 +70,7 @@ public class EntityPlayer : Entity
|
|||
if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
else if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||
|
@ -74,7 +78,7 @@ public class EntityPlayer : Entity
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
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@ -45,7 +45,7 @@ TextureImporter:
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@ -45,7 +45,7 @@ TextureImporter:
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@ -69,6 +69,28 @@ TextureImporter:
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@ -45,7 +45,7 @@ TextureImporter:
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@ -69,6 +69,28 @@ TextureImporter:
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@ -45,7 +45,7 @@ TextureImporter:
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@ -69,6 +69,28 @@ TextureImporter:
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@ -45,7 +45,7 @@ TextureImporter:
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@ -1,3 +0,0 @@
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Loading…
Reference in a new issue