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Add Animator things

This commit is contained in:
Steffo 2019-04-28 18:12:27 +02:00
parent fd609f233f
commit a1675d40b6
18 changed files with 569 additions and 125 deletions

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View file

@ -10,9 +10,11 @@ public enum ControlMode {
public class EntityPlayer : Entity public class EntityPlayer : Entity
{ {
protected ControlMode controlMode; protected ControlMode controlMode;
protected Animator animator;
protected override void Start() { protected override void Start() {
base.Start(); base.Start();
animator = GetComponent<Animator>();
controlMode = ControlMode.Move; controlMode = ControlMode.Move;
} }
@ -39,10 +41,12 @@ public class EntityPlayer : Entity
if (Input.GetKeyDown(KeyCode.LeftArrow)) if (Input.GetKeyDown(KeyCode.LeftArrow))
{ {
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left); hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left);
spriteRenderer.flipX = true;
} }
else if (Input.GetKeyDown(KeyCode.RightArrow)) else if (Input.GetKeyDown(KeyCode.RightArrow))
{ {
hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right); hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right);
spriteRenderer.flipX = false;
} }
else if (Input.GetKeyDown(KeyCode.UpArrow)) else if (Input.GetKeyDown(KeyCode.UpArrow))
{ {
@ -66,7 +70,7 @@ public class EntityPlayer : Entity
if (map.CanMoveTo(MapPosition + Vector2Int.left)) { if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
transform.Translate(Vector3.left); transform.Translate(Vector3.left);
hasMoved = true; hasMoved = true;
spriteRenderer.flipX = false; spriteRenderer.flipX = true;
} }
} }
else if (Input.GetKeyDown(KeyCode.RightArrow)) else if (Input.GetKeyDown(KeyCode.RightArrow))
@ -74,7 +78,7 @@ public class EntityPlayer : Entity
if (map.CanMoveTo(MapPosition + Vector2Int.right)) { if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
transform.Translate(Vector3.right); transform.Translate(Vector3.right);
hasMoved = true; hasMoved = true;
spriteRenderer.flipX = true; spriteRenderer.flipX = false;
} }
} }
else if (Input.GetKeyDown(KeyCode.UpArrow)) else if (Input.GetKeyDown(KeyCode.UpArrow))

View file

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