Merge branch 'master' of https://github.com/Steffo99/LD44
This commit is contained in:
commit
c9174b9088
28 changed files with 1306 additions and 284 deletions
39
Assets/Editor/CustomAttributeDrawers.cs
Normal file
39
Assets/Editor/CustomAttributeDrawers.cs
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||||||
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//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
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||||||
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using UnityEngine;
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||||||
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using UnityEditor;
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||||||
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||||||
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[CustomPropertyDrawer(typeof(BeforeStartAttribute))]
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||||||
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public class BeforeStartAttributeDrawer : PropertyDrawer
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||||||
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{
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||||||
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// Necessary since some properties tend to collapse smaller than their content
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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// Draw a disabled property field
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = !Application.isPlaying;
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||||||
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EditorGUI.PropertyField(position, property, label, true);
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||||||
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GUI.enabled = true;
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||||||
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}
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||||||
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}
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||||||
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||||||
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[CustomPropertyDrawer(typeof(AfterStartAttribute))]
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||||||
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public class AfterStartAttributeDrawer : PropertyDrawer
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||||||
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{
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||||||
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// Necessary since some properties tend to collapse smaller than their content
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||||||
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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||||||
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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|
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// Draw a disabled property field
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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|
{
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GUI.enabled = Application.isPlaying;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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11
Assets/Editor/CustomAttributeDrawers.cs.meta
Normal file
11
Assets/Editor/CustomAttributeDrawers.cs.meta
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85
Assets/Prefabs/Main Camera.prefab
Normal file
85
Assets/Prefabs/Main Camera.prefab
Normal file
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175
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10
Assets/Scripts/AI.cs
Normal file
10
Assets/Scripts/AI.cs
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AI : Entity
|
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|
{
|
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|
public virtual void OnTurn(){
|
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|
Debug.LogWarning("OnTurn() not overridden");
|
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}
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}
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11
Assets/Scripts/AI.cs.meta
Normal file
11
Assets/Scripts/AI.cs.meta
Normal file
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@ -0,0 +1,11 @@
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44
Assets/Scripts/AISlime.cs
Normal file
44
Assets/Scripts/AISlime.cs
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AISlime : AI
|
||||||
|
{
|
||||||
|
public float visionRange = 4;
|
||||||
|
protected Player player;
|
||||||
|
|
||||||
|
protected new void Start() {
|
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|
base.Start();
|
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|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
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|
}
|
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|
|
||||||
|
public override void OnTurn(){
|
||||||
|
if (CanSeePlayer()){
|
||||||
|
//TODO
|
||||||
|
}
|
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|
else {
|
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|
int direction = Random.Range(0, 4);
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|
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
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|
transform.Translate(Vector3.left);
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|
}
|
||||||
|
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
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|
transform.Translate(Vector3.right);
|
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|
}
|
||||||
|
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
||||||
|
transform.Translate(Vector3.up);
|
||||||
|
}
|
||||||
|
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
|
||||||
|
transform.Translate(Vector3.down);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanSeePlayer(){
|
||||||
|
return Vector3.Distance(player.transform.position, transform.position) < visionRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected() {
|
||||||
|
Gizmos.color = Color.cyan;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, visionRange);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/AISlime.cs.meta
Normal file
11
Assets/Scripts/AISlime.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2fcfe4b94620b234fb7a294bf4453a69
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
5
Assets/Scripts/CustomAttributes.cs
Normal file
5
Assets/Scripts/CustomAttributes.cs
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BeforeStartAttribute : PropertyAttribute {}
|
||||||
|
|
||||||
|
public class AfterStartAttribute : PropertyAttribute {}
|
11
Assets/Scripts/CustomAttributes.cs.meta
Normal file
11
Assets/Scripts/CustomAttributes.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6fdc88abee025004d9040a4026bfcb11
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
35
Assets/Scripts/Entity.cs
Normal file
35
Assets/Scripts/Entity.cs
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Entity : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int hpMax;
|
||||||
|
|
||||||
|
[AfterStartAttribute]
|
||||||
|
public int hp;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite sprite;
|
||||||
|
|
||||||
|
public Vector2Int MapPosition {
|
||||||
|
get {
|
||||||
|
return new Vector2Int((int)transform.position.x, (int)transform.position.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected GameObject gameController;
|
||||||
|
protected SpriteRenderer spriteRenderer;
|
||||||
|
protected TurnHandler turnHandler;
|
||||||
|
protected Map map;
|
||||||
|
|
||||||
|
protected void Start()
|
||||||
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
spriteRenderer.sprite = sprite;
|
||||||
|
gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||||
|
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
||||||
|
map = gameController.GetComponentInChildren<Map>();
|
||||||
|
hp = hpMax;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Entity.cs.meta
Normal file
11
Assets/Scripts/Entity.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 09a0fcf071a3b6244b6339cd122566fe
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
259
Assets/Scripts/Map.cs
Normal file
259
Assets/Scripts/Map.cs
Normal file
|
@ -0,0 +1,259 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ImpossibleCorridorError : System.Exception
|
||||||
|
{
|
||||||
|
public ImpossibleCorridorError() { }
|
||||||
|
public ImpossibleCorridorError(string message) : base(message) { }
|
||||||
|
public ImpossibleCorridorError(string message, System.Exception inner) : base(message, inner) { }
|
||||||
|
protected ImpossibleCorridorError(
|
||||||
|
System.Runtime.Serialization.SerializationInfo info,
|
||||||
|
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MapRoom {
|
||||||
|
public readonly Vector2Int start;
|
||||||
|
public readonly Vector2Int end;
|
||||||
|
public readonly int mapSize;
|
||||||
|
|
||||||
|
public MapRoom(int mapSize, int maxRoomSize, int minRoomSize) {
|
||||||
|
this.mapSize = mapSize;
|
||||||
|
start = new Vector2Int(Random.Range(1, mapSize-1), Random.Range(1, mapSize-1));
|
||||||
|
end = new Vector2Int(Random.Range(1, mapSize-1), Random.Range(1, mapSize-1));
|
||||||
|
if(start.x > end.x) {
|
||||||
|
int swap = start.x;
|
||||||
|
start.x = end.x;
|
||||||
|
end.x = swap;
|
||||||
|
}
|
||||||
|
if(start.y > end.y) {
|
||||||
|
int swap = start.y;
|
||||||
|
start.y = end.y;
|
||||||
|
end.y = swap;
|
||||||
|
}
|
||||||
|
while(end.x - start.x > maxRoomSize) {
|
||||||
|
end.x--;
|
||||||
|
start.x++;
|
||||||
|
}
|
||||||
|
while(end.y - start.y > maxRoomSize) {
|
||||||
|
end.y--;
|
||||||
|
start.y++;
|
||||||
|
}
|
||||||
|
while(end.x - start.x < minRoomSize) {
|
||||||
|
end.x++;
|
||||||
|
start.x--;
|
||||||
|
}
|
||||||
|
while(end.y - start.y < minRoomSize) {
|
||||||
|
end.y++;
|
||||||
|
start.y--;
|
||||||
|
}
|
||||||
|
start.Clamp(new Vector2Int(1, 1), new Vector2Int(mapSize-1, mapSize-1));
|
||||||
|
end.Clamp(new Vector2Int(1, 1), new Vector2Int(mapSize-1, mapSize-1));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2Int RandomPoint() {
|
||||||
|
return new Vector2Int(Random.Range(start.x, end.x+1), Random.Range(start.y, end.y+1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MapCorridor {
|
||||||
|
public readonly Vector2Int start;
|
||||||
|
public readonly Vector2Int end;
|
||||||
|
public readonly bool horizontal_priority;
|
||||||
|
|
||||||
|
public MapCorridor(MapRoom from, MapRoom to, int mapSize) {
|
||||||
|
start = from.RandomPoint();
|
||||||
|
end = to.RandomPoint();
|
||||||
|
//50%
|
||||||
|
horizontal_priority = Random.Range(0f, 1f) >= 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Map : MonoBehaviour
|
||||||
|
{
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int mapSize = 30;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int roomsToGenerate = 5;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int minRoomSize = 2;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int maxRoomSize = 6;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int maxRoomIterations = 100;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite wallSprite;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public List<Sprite> floorSprites;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public GameObject tilePrefab;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public GameObject playerPrefab;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public List<GameObject> enemyPrefabs;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public int enemiesToSpawn = 10;
|
||||||
|
|
||||||
|
private GameObject[,] tiles;
|
||||||
|
private List<MapRoom> rooms;
|
||||||
|
private TurnHandler turnHandler;
|
||||||
|
|
||||||
|
public Tile GetTile(Vector2Int position) {
|
||||||
|
GameObject tileObject = tiles[position.x, position.y];
|
||||||
|
return tileObject.GetComponent<Tile>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanMoveTo(Vector2Int position)
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
bool walkable = GetTile(position).walkable;
|
||||||
|
bool free = !(bool)turnHandler.GetEntityAtPosition(position);
|
||||||
|
return walkable && free;
|
||||||
|
}
|
||||||
|
catch(System.IndexOutOfRangeException) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitTile(Vector2Int position, bool walkable, Sprite tileSprite, bool roomPart) {
|
||||||
|
Tile tile = GetTile(position);
|
||||||
|
tile.walkable = walkable;
|
||||||
|
tile.sprite = tileSprite;
|
||||||
|
tile.roomPart |= roomPart;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FillWithWalls() {
|
||||||
|
for(int x = 0; x < mapSize; x++) {
|
||||||
|
for(int y = 0; y < mapSize; y++) {
|
||||||
|
GameObject tileObject = Instantiate(tilePrefab, transform);
|
||||||
|
tileObject.transform.position = new Vector3(x, y, 0);
|
||||||
|
tiles[x, y] = tileObject;
|
||||||
|
tileObject.name = "Tile [" + x.ToString() + ", " + y.ToString() + "]";
|
||||||
|
Tile tile = tileObject.GetComponent<Tile>();
|
||||||
|
tile.walkable = false;
|
||||||
|
tile.sprite = wallSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaceRoom(MapRoom mr) {
|
||||||
|
for(int x = mr.start.x; x <= mr.end.x; x++) {
|
||||||
|
for(int y = mr.start.y; y <= mr.end.y; y++) {
|
||||||
|
InitTile(new Vector2Int(x, y), true, GetFloorTileSprite(), true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ScanRoom(MapRoom mr) {
|
||||||
|
//Returns true if the room can be safely placed
|
||||||
|
for(int x = Mathf.Clamp(mr.start.x-1, 0, mapSize-1); x <= Mathf.Clamp(mr.end.x+1, 0, mapSize-1); x++) {
|
||||||
|
for(int y = Mathf.Clamp(mr.start.y-1, 0, mapSize-1); y <= Mathf.Clamp(mr.end.y+1, 0, mapSize-1); y++) {
|
||||||
|
if(GetTile(new Vector2Int(x, y)).roomPart) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaceCorridor(MapCorridor mc) {
|
||||||
|
Vector2Int cursor = new Vector2Int(mc.start.x, mc.start.y);
|
||||||
|
InitTile(cursor, true, GetFloorTileSprite(), false);
|
||||||
|
if(mc.horizontal_priority) {
|
||||||
|
while(cursor.x != mc.end.x) {
|
||||||
|
if(cursor.x > mc.end.x) cursor.x--;
|
||||||
|
else cursor.x++;
|
||||||
|
InitTile(cursor, true, GetFloorTileSprite(), false);
|
||||||
|
}
|
||||||
|
while(cursor.y != mc.end.y) {
|
||||||
|
if(cursor.y > mc.end.y) cursor.y--;
|
||||||
|
else cursor.y++;
|
||||||
|
InitTile(cursor, true, GetFloorTileSprite(), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
while(cursor.y != mc.end.y) {
|
||||||
|
if(cursor.y > mc.end.y) cursor.y--;
|
||||||
|
else cursor.y++;
|
||||||
|
InitTile(cursor, true, GetFloorTileSprite(), false);
|
||||||
|
}
|
||||||
|
while(cursor.x != mc.end.x) {
|
||||||
|
if(cursor.x > mc.end.x) cursor.x--;
|
||||||
|
else cursor.x++;
|
||||||
|
InitTile(cursor, true, GetFloorTileSprite(), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateMap() {
|
||||||
|
FillWithWalls();
|
||||||
|
int roomIterations = 0;
|
||||||
|
while(rooms.Count < roomsToGenerate && roomIterations < maxRoomIterations) {
|
||||||
|
roomIterations++;
|
||||||
|
MapRoom room = new MapRoom(mapSize, maxRoomSize, minRoomSize);
|
||||||
|
if(ScanRoom(room)) {
|
||||||
|
//Fill with the room
|
||||||
|
PlaceRoom(room);
|
||||||
|
rooms.Add(room);
|
||||||
|
}
|
||||||
|
//Place a corridor
|
||||||
|
if(rooms.Count > 1) {
|
||||||
|
MapRoom from = rooms[rooms.Count-2];
|
||||||
|
MapRoom to = rooms[rooms.Count-1];
|
||||||
|
try {
|
||||||
|
MapCorridor corridor = new MapCorridor(from, to, mapSize);
|
||||||
|
PlaceCorridor(corridor);
|
||||||
|
}
|
||||||
|
catch (ImpossibleCorridorError) {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlacePlayer() {
|
||||||
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
|
Vector2Int point = room.RandomPoint();
|
||||||
|
GameObject playerObject = Instantiate(playerPrefab, turnHandler.transform);
|
||||||
|
playerObject.name = "Player";
|
||||||
|
playerObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaceEnemies() {
|
||||||
|
for(int i = 0; i < enemiesToSpawn; i++) {
|
||||||
|
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||||
|
Vector2Int point = room.RandomPoint();
|
||||||
|
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
||||||
|
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
||||||
|
enemyObject.name = "Enemy " + i.ToString();
|
||||||
|
enemyObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Sprite GetFloorTileSprite() {
|
||||||
|
return floorSprites[Random.Range(0, floorSprites.Count)];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
//Initialize everything
|
||||||
|
tiles = new GameObject[mapSize, mapSize];
|
||||||
|
rooms = new List<MapRoom>();
|
||||||
|
turnHandler = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren<TurnHandler>();
|
||||||
|
|
||||||
|
GenerateMap();
|
||||||
|
PlacePlayer();
|
||||||
|
PlaceEnemies();
|
||||||
|
}
|
||||||
|
}
|
15
Assets/Scripts/Map.cs.meta
Normal file
15
Assets/Scripts/Map.cs.meta
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 052bc569472779a429bfc51246f723d4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- wallSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||||
|
- roomSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||||
|
- corridorSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||||
|
- tilePrefab: {instanceID: 0}
|
||||||
|
executionOrder: -50
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
23
Assets/Scripts/Monster.cs
Normal file
23
Assets/Scripts/Monster.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Monster : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int hpMax;
|
||||||
|
|
||||||
|
[AfterStartAttribute]
|
||||||
|
public int hp;
|
||||||
|
|
||||||
|
[BeforeStartAttribute]
|
||||||
|
public Sprite sprite;
|
||||||
|
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
spriteRenderer.sprite = sprite;
|
||||||
|
hp = hpMax;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Monster.cs.meta
Normal file
11
Assets/Scripts/Monster.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: a72ad0eb2136f284bab78f19fa561bb8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
50
Assets/Scripts/Player.cs
Normal file
50
Assets/Scripts/Player.cs
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : Entity
|
||||||
|
{
|
||||||
|
public int exp;
|
||||||
|
public int level;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
CheckForMovementInput();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckForMovementInput()
|
||||||
|
{
|
||||||
|
bool hasMoved = false;
|
||||||
|
if (Input.GetKeyDown(KeyCode.A))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
|
||||||
|
transform.Translate(Vector3.left);
|
||||||
|
hasMoved = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.D))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
|
||||||
|
transform.Translate(Vector3.right);
|
||||||
|
hasMoved = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.W))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.up)) {
|
||||||
|
transform.Translate(Vector3.up);
|
||||||
|
hasMoved = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.S))
|
||||||
|
{
|
||||||
|
if (map.CanMoveTo(MapPosition + Vector2Int.down)) {
|
||||||
|
transform.Translate(Vector3.down);
|
||||||
|
hasMoved = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(hasMoved) {
|
||||||
|
turnHandler.OnTurn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
23
Assets/Scripts/TurnHandler.cs
Normal file
23
Assets/Scripts/TurnHandler.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TurnHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void OnTurn() {
|
||||||
|
AI[] ais = gameObject.GetComponentsInChildren<AI>();
|
||||||
|
foreach(AI ai in ais) {
|
||||||
|
ai.OnTurn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Entity GetEntityAtPosition(Vector2Int position) {
|
||||||
|
Entity[] entities = GetComponentsInChildren<Entity>();
|
||||||
|
foreach(Entity entity in entities) {
|
||||||
|
if(entity.MapPosition == position) {
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/TurnHandler.cs.meta
Normal file
11
Assets/Scripts/TurnHandler.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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112
Assets/Sprites/PurpleTileset2.png.meta
Normal file
112
Assets/Sprites/PurpleTileset2.png.meta
Normal file
|
@ -0,0 +1,112 @@
|
||||||
|
fileFormatVersion: 2
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||||||
|
guid: fa4c9841fd8a5fb4f94ff78c95301065
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||||||
|
TextureImporter:
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|
internalIDToNameTable: []
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||||||
|
externalObjects: {}
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|
serializedVersion: 10
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||||||
|
mipmaps:
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||||||
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mipMapMode: 0
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||||||
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enableMipMap: 0
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sRGBTexture: 1
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||||||
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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|
alphaTestReferenceValue: 0.5
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||||||
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||||||
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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streamingMipmapsPriority: 0
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureSettings:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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platformSettings:
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buildTarget: Standalone
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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|
buildTarget: WebGL
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|
maxTextureSize: 2048
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|
resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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|
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|
sprites: []
|
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|
outline: []
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|
physicsShape: []
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bones: []
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spriteID: 1f47e62ae7a531443a5dba842e499602
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|
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|
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assetBundleName:
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|
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@ -38,6 +38,12 @@ TagManager:
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
m_SortingLayers:
|
m_SortingLayers:
|
||||||
|
- name: Tiles
|
||||||
|
uniqueID: 4271304431
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|
locked: 0
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- name: Default
|
- name: Default
|
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uniqueID: 0
|
uniqueID: 0
|
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locked: 0
|
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|
- name: Entities
|
||||||
|
uniqueID: 3772233697
|
||||||
|
locked: 0
|
||||||
|
|
Loading…
Reference in a new issue