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Steffo 2019-04-27 19:04:27 +02:00
parent 6c875795a8
commit ca23b945df
6 changed files with 119 additions and 45 deletions

View file

@ -45,8 +45,22 @@ MonoBehaviour:
m_EditorClassIdentifier:
mapSize: 30
roomsToGenerate: 5
minRoomSize: 2
maxRoomSize: 6
maxRoomIterations: 100
wallSprite: {fileID: 21300000, guid: f5be5362b22aa6c48993a720ec6c9b84, type: 3}
roomSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
corridorSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
floorSprites:
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: fa4c9841fd8a5fb4f94ff78c95301065, type: 3}
tilePrefab: {fileID: 3219556109866242471, guid: 0e0b618b5499bbb40b076c0291d55487,
type: 3}

View file

@ -341,15 +341,43 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
type: 3}
propertyPath: wallSprite
propertyPath: floorSprites.Array.size
value: 6
objectReference: {fileID: 0}
- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
type: 3}
propertyPath: roomsToGenerate
value: 10
objectReference: {fileID: 0}
- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
type: 3}
propertyPath: floorSprites.Array.data[2]
value:
objectReference: {fileID: 21300000, guid: 0121970e693ee0a4d987bd5fe694ad67,
objectReference: {fileID: 21300000, guid: fa4c9841fd8a5fb4f94ff78c95301065,
type: 3}
- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
type: 3}
propertyPath: corridorSprite
propertyPath: floorSprites.Array.data[3]
value:
objectReference: {fileID: 21300000, guid: f5be5362b22aa6c48993a720ec6c9b84,
objectReference: {fileID: 21300000, guid: fa4c9841fd8a5fb4f94ff78c95301065,
type: 3}
- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
type: 3}
propertyPath: floorSprites.Array.data[4]
value:
objectReference: {fileID: 21300000, guid: fa4c9841fd8a5fb4f94ff78c95301065,
type: 3}
- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
type: 3}
propertyPath: floorSprites.Array.data[5]
value:
objectReference: {fileID: 21300000, guid: fa4c9841fd8a5fb4f94ff78c95301065,
type: 3}
- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
type: 3}
propertyPath: floorSprites.Array.data[1]
value:
objectReference: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf,
type: 3}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: cd714ea41cb7c454994bf0f5ad99abd1, type: 3}

View file

@ -18,10 +18,10 @@ public class MapRoom {
public readonly Vector2Int end;
public readonly int mapSize;
public MapRoom(int mapSize, int maxRoomSize) {
public MapRoom(int mapSize, int maxRoomSize, int minRoomSize) {
this.mapSize = mapSize;
start = new Vector2Int(Random.Range(0, mapSize), Random.Range(0, mapSize));
end = new Vector2Int(Random.Range(0, mapSize), Random.Range(0, mapSize));
start = new Vector2Int(Random.Range(1, mapSize-1), Random.Range(1, mapSize-1));
end = new Vector2Int(Random.Range(1, mapSize-1), Random.Range(1, mapSize-1));
if(start.x > end.x) {
int swap = start.x;
start.x = end.x;
@ -40,36 +40,30 @@ public class MapRoom {
end.y--;
start.y++;
}
while(end.x - start.x < minRoomSize) {
end.x++;
start.x--;
}
public bool RightCheck() {
return end.x < mapSize-1;
while(end.y - start.y < minRoomSize) {
end.y++;
start.y--;
}
start.Clamp(new Vector2Int(1, 1), new Vector2Int(mapSize-1, mapSize-1));
end.Clamp(new Vector2Int(1, 1), new Vector2Int(mapSize-1, mapSize-1));
}
public Vector2Int RightCorridorAttachment() {
return new Vector2Int(end.x+1, Random.Range(start.y, end.y+1));
}
public bool LeftCheck() {
return start.x > 0;
}
public Vector2Int LeftCorridorAttachment() {
return new Vector2Int(start.x-1, Random.Range(start.y, end.y+1));
}
public bool TopCheck() {
return end.y < mapSize-1;
}
public Vector2Int TopCorridorAttachment() {
return new Vector2Int(Random.Range(start.x, end.x+1), end.y+1);
}
public bool BottomCheck() {
return start.y > 0;
}
public Vector2Int BottomCorridorAttachment() {
return new Vector2Int(Random.Range(start.x, end.x+1), start.y-1);
}
@ -90,10 +84,10 @@ public class MapCorridor {
public MapCorridor(MapRoom from, MapRoom to, int mapSize) {
List<CorridorModes> corridorModes = new List<CorridorModes>();
//Find allowed CorridorModes
if(from.end.y <= to.start.y && from.BottomCheck() && to.TopCheck()) corridorModes.Add(CorridorModes.bottomToTop);
if(from.start.y >= to.end.y && from.TopCheck() && to.BottomCheck()) corridorModes.Add(CorridorModes.topToBottom);
if(from.end.x <= to.start.y && from.RightCheck() && to.LeftCheck()) corridorModes.Add(CorridorModes.rightToLeft);
if(from.start.y >= to.end.y && from.LeftCheck() && to.RightCheck()) corridorModes.Add(CorridorModes.leftToRight);
if(from.end.y <= to.start.y) corridorModes.Add(CorridorModes.bottomToTop);
if(from.start.y >= to.end.y) corridorModes.Add(CorridorModes.topToBottom);
if(from.end.x <= to.start.x) corridorModes.Add(CorridorModes.rightToLeft);
if(from.start.x >= to.end.x) corridorModes.Add(CorridorModes.leftToRight);
//Select and use a corridor mode
if(corridorModes.Count < 1) throw new ImpossibleCorridorError();
CorridorModes corridorMode = corridorModes[Random.Range(0, corridorModes.Count)];
@ -115,6 +109,9 @@ public class MapCorridor {
}
//50%
horizontal_priority = Random.Range(0f, 1f) >= 0.5f;
start.Clamp(new Vector2Int(1, 1), new Vector2Int(mapSize-1, mapSize-1));
end.Clamp(new Vector2Int(1, 1), new Vector2Int(mapSize-1, mapSize-1));
}
}
@ -126,6 +123,9 @@ public class Map : MonoBehaviour
[BeforeStartAttribute]
public int roomsToGenerate = 5;
[BeforeStartAttribute]
public int minRoomSize = 2;
[BeforeStartAttribute]
public int maxRoomSize = 6;
@ -136,10 +136,7 @@ public class Map : MonoBehaviour
public Sprite wallSprite;
[BeforeStartAttribute]
public Sprite roomSprite;
[BeforeStartAttribute]
public Sprite corridorSprite;
public List<Sprite> floorSprites;
[BeforeStartAttribute]
public GameObject tilePrefab;
@ -156,8 +153,13 @@ public class Map : MonoBehaviour
public bool CanMoveTo(Vector2Int direction)
{
try {
return GetTile(direction).walkable;
}
catch(System.ArgumentOutOfRangeException) {
return false;
}
}
private void InitTile(Vector2Int position, bool walkable, Sprite tileSprite, bool roomPart) {
Tile tile = GetTile(position);
@ -183,7 +185,7 @@ public class Map : MonoBehaviour
private void PlaceRoom(MapRoom mr) {
for(int x = mr.start.x; x <= mr.end.x; x++) {
for(int y = mr.start.y; y <= mr.end.y; y++) {
InitTile(new Vector2Int(x, y), true, roomSprite, true);
InitTile(new Vector2Int(x, y), true, GetFloorTileSprite(), true);
}
}
}
@ -202,17 +204,17 @@ public class Map : MonoBehaviour
private void PlaceCorridor(MapCorridor mc) {
Vector2Int cursor = new Vector2Int(mc.start.x, mc.start.y);
InitTile(cursor, true, corridorSprite, false);
InitTile(cursor, true, GetFloorTileSprite(), false);
if(mc.horizontal_priority) {
while(cursor.x != mc.end.x) {
if(cursor.x > mc.end.x) cursor.x--;
else cursor.x++;
InitTile(cursor, true, corridorSprite, false);
InitTile(cursor, true, GetFloorTileSprite(), false);
}
while(cursor.y != mc.end.y) {
if(cursor.y > mc.end.y) cursor.y--;
else cursor.y++;
InitTile(cursor, true, corridorSprite, false);
InitTile(cursor, true, GetFloorTileSprite(), false);
}
}
else
@ -220,12 +222,12 @@ public class Map : MonoBehaviour
while(cursor.y != mc.end.y) {
if(cursor.y > mc.end.y) cursor.y--;
else cursor.y++;
InitTile(cursor, true, corridorSprite, false);
InitTile(cursor, true, GetFloorTileSprite(), false);
}
while(cursor.x != mc.end.x) {
if(cursor.x > mc.end.x) cursor.x--;
else cursor.x++;
InitTile(cursor, true, corridorSprite, false);
InitTile(cursor, true, GetFloorTileSprite(), false);
}
}
}
@ -235,11 +237,13 @@ public class Map : MonoBehaviour
int roomIterations = 0;
while(rooms.Count < roomsToGenerate && roomIterations < maxRoomIterations) {
roomIterations++;
MapRoom room = new MapRoom(mapSize, maxRoomSize);
MapRoom room = new MapRoom(mapSize, maxRoomSize, minRoomSize);
if(ScanRoom(room)) {
//Fill with the room
PlaceRoom(room);
rooms.Add(room);
}
//Place a corridor
if(rooms.Count > 1) {
MapRoom from = rooms[rooms.Count-2];
MapRoom to = rooms[rooms.Count-1];
@ -247,10 +251,15 @@ public class Map : MonoBehaviour
MapCorridor corridor = new MapCorridor(from, to, mapSize);
PlaceCorridor(corridor);
}
catch (ImpossibleCorridorError) {}
catch (ImpossibleCorridorError) {
}
}
}
}
private Sprite GetFloorTileSprite() {
return floorSprites[Random.Range(0, floorSprites.Count)];
}
private void Start()
{

View file

@ -16,7 +16,7 @@ public class Monster : MonoBehaviour
private Map map;
// Start is called before the first frame update
void Start()
private void Start()
{
map = GameObject.FindGameObjectWithTag("Map").GetComponent<Map>();
hasSpottedPlayer = false;

View file

@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 40
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@ -69,6 +69,28 @@ TextureImporter:
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []

View file

@ -3,7 +3,8 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- Map
layers:
- Default
- TransparentFX