Update a lot of stuff
This commit is contained in:
parent
f9a20216f5
commit
d20edc3663
13 changed files with 428 additions and 22 deletions
8
Assets/Editor.meta
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8
Assets/Editor.meta
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21
Assets/Editor/BeforeStartAttributeDrawer.cs
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21
Assets/Editor/BeforeStartAttributeDrawer.cs
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//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
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using UnityEngine;
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using UnityEditor;
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[CustomPropertyDrawer(typeof(BeforeStartAttribute))]
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public class BeforeStartAttributeDrawer : PropertyDrawer
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{
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// Necessary since some properties tend to collapse smaller than their content
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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// Draw a disabled property field
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = !Application.isPlaying;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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11
Assets/Editor/BeforeStartAttributeDrawer.cs.meta
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11
Assets/Editor/BeforeStartAttributeDrawer.cs.meta
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49
Assets/Prefabs/Map.prefab
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49
Assets/Prefabs/Map.prefab
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7
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96
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96
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7
Assets/Prefabs/Tile.prefab.meta
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7
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5
Assets/Scripts/BeforeStartAttribute.cs
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5
Assets/Scripts/BeforeStartAttribute.cs
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using UnityEngine;
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public class BeforeStartAttribute : PropertyAttribute {
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}
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11
Assets/Scripts/BeforeStartAttribute.cs.meta
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11
Assets/Scripts/BeforeStartAttribute.cs.meta
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@ -4,8 +4,15 @@ using UnityEngine;
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public class Map : MonoBehaviour
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{
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public const int SIZE_X = 30;
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public const int SIZE_Y = 30;
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[BeforeStartAttribute]
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public int mapSize = 30;
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[BeforeStartAttribute]
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public int roomsToGenerate = 5;
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[BeforeStartAttribute]
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public int maxRoomSize = 8;
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public GameObject[,] tiles;
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public Sprite wallSprite;
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public Sprite floorSprite;
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}
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private void InitTile(int x, int y, bool is_walkable, Sprite tile_sprite) {
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GameObject tileObject = Instantiate(tilePrefab);
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tileObject.transform.position = new Vector3(x, y, 0);
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tiles[x, y] = tileObject;
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Tile tile = GetTile(x, y);
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tile.is_walkable = is_walkable;
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tile.tile_sprite = tile_sprite;
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tile.walkable = is_walkable;
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tile.sprite = tile_sprite;
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}
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private void FillWithWalls() {
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for(int x = 0; x < SIZE_X; x++) {
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for(int y = 0; y < SIZE_Y; y++) {
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InitTile(x, y, false, wallSprite);
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for(int x = 0; x < mapSize; x++) {
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for(int y = 0; y < mapSize; y++) {
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GameObject tileObject = Instantiate(tilePrefab, transform);
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tileObject.transform.position = new Vector3(x, y, 0);
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tiles[x, y] = tileObject;
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Tile tile = tileObject.GetComponent<Tile>();
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tile.walkable = false;
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tile.sprite = wallSprite;
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}
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}
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}
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private void GenerateSquare(int start_x, int start_y, int end_x, int end_y) {
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private void PlaceRoom(int start_x, int start_y, int end_x, int end_y) {
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for(int x = start_x; x <= end_x; x++) {
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for(int y = start_y; y <= end_y; y++) {
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InitTile(x, y, true, floorSprite);
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}
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}
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private void GenerateCorridor(int start_x, int start_y, int end_x, int end_y, bool horizontal_priority) {
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private void PlaceCorridor(int start_x, int start_y, int end_x, int end_y, bool horizontal_priority) {
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if(horizontal_priority) {
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for(int x = start_x; x <= end_x; x++) {
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InitTile(x, start_y, true, floorSprite);
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private void GenerateMap() {
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FillWithWalls();
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//Generate a random Square
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int start_x = Random.Range(0, SIZE_X);
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int start_y = Random.Range(0, SIZE_Y);
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int end_x = Random.Range(start_x, SIZE_X);
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int end_y = Random.Range(start_y, SIZE_Y);
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GenerateSquare(start_x, start_y, end_x, end_y);
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for(int i = 0; i < roomsToGenerate; i++) {
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int start_x = Random.Range(0, mapSize);
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int start_y = Random.Range(0, mapSize);
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int end_x = Random.Range(0, mapSize) + start_x;
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int end_y = Random.Range(0, mapSize) + start_y;
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PlaceRoom(start_x, start_y, end_x, end_y);
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}
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}
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private void Start()
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{
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//Create the tile array
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tiles = new GameObject[SIZE_X, SIZE_Y];
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tiles = new GameObject[mapSize, mapSize];
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//Generate the map
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GenerateMap();
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}
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public class Tile : MonoBehaviour
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{
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public bool is_walkable;
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public Sprite tile_sprite;
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public bool walkable;
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public Sprite sprite;
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private SpriteRenderer spriteRenderer;
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private void Start()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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spriteRenderer.sprite = tile_sprite;
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spriteRenderer.sprite = sprite;
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}
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}
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112
Assets/Sprites/PurpleTileset.png.meta
Normal file
112
Assets/Sprites/PurpleTileset.png.meta
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||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 9a9cdb0ef0236d64bbd871c33fd3d927
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue