Update Steffo scene
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0abae3b3b7
commit
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7 changed files with 57 additions and 5 deletions
8
Assets/Animations.meta
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Assets/Animations.meta
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Assets/Animators.meta
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Assets/Animators.meta
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8
Assets/Assets.meta
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Assets/Assets.meta
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8
Assets/PhysMats.meta
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Assets/PhysMats.meta
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@ -339,5 +339,17 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
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type: 3}
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propertyPath: wallSprite
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value:
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objectReference: {fileID: 21300000, guid: 0121970e693ee0a4d987bd5fe694ad67,
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type: 3}
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- target: {fileID: 6907631410461015020, guid: cd714ea41cb7c454994bf0f5ad99abd1,
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type: 3}
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propertyPath: corridorSprite
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value:
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objectReference: {fileID: 21300000, guid: f5be5362b22aa6c48993a720ec6c9b84,
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type: 3}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: cd714ea41cb7c454994bf0f5ad99abd1, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: cd714ea41cb7c454994bf0f5ad99abd1, type: 3}
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@ -25,24 +25,24 @@ public class Player : MonoBehaviour
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{
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{
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if (Input.GetKey(KeyCode.A))
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if (Input.GetKey(KeyCode.A))
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{
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{
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if (is_valid_movement("left")) transform.Translate(Vector3.left);
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if (CanMoveTo("left")) transform.Translate(Vector3.left);
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}
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}
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if (Input.GetKey(KeyCode.D))
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if (Input.GetKey(KeyCode.D))
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{
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{
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if (is_valid_movement("right")) transform.Translate(Vector3.right);
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if (CanMoveTo("right")) transform.Translate(Vector3.right);
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}
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}
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if (Input.GetKey(KeyCode.W))
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if (Input.GetKey(KeyCode.W))
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{
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{
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if (is_valid_movement("up")) transform.Translate(Vector3.up);
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if (CanMoveTo("up")) transform.Translate(Vector3.up);
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}
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}
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if (Input.GetKey(KeyCode.S))
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if (Input.GetKey(KeyCode.S))
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{
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{
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if (is_valid_movement("down")) transform.Translate(Vector3.down);
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if (CanMoveTo("down")) transform.Translate(Vector3.down);
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}
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}
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// Qui c'è da aggiungere la condizione per il controllo degli hp
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// Qui c'è da aggiungere la condizione per il controllo degli hp
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}
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}
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bool is_valid_movement(string direction)
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bool CanMoveTo(Vector2Int direction)
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{
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{
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Tile tile;
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Tile tile;
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int posX = (int) transform.position.x;
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int posX = (int) transform.position.x;
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8
Assets/Sounds.meta
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Assets/Sounds.meta
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fileFormatVersion: 2
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guid: 19c0d85909aede34bb371863f187b9e0
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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