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Update Steffo scene

This commit is contained in:
Steffo 2019-04-27 17:22:02 +02:00
parent 0abae3b3b7
commit d45ba1290e
7 changed files with 57 additions and 5 deletions

8
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@ -339,5 +339,17 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
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@ -25,24 +25,24 @@ public class Player : MonoBehaviour
{
if (Input.GetKey(KeyCode.A))
{
if (is_valid_movement("left")) transform.Translate(Vector3.left);
if (CanMoveTo("left")) transform.Translate(Vector3.left);
}
if (Input.GetKey(KeyCode.D))
{
if (is_valid_movement("right")) transform.Translate(Vector3.right);
if (CanMoveTo("right")) transform.Translate(Vector3.right);
}
if (Input.GetKey(KeyCode.W))
{
if (is_valid_movement("up")) transform.Translate(Vector3.up);
if (CanMoveTo("up")) transform.Translate(Vector3.up);
}
if (Input.GetKey(KeyCode.S))
{
if (is_valid_movement("down")) transform.Translate(Vector3.down);
if (CanMoveTo("down")) transform.Translate(Vector3.down);
}
// Qui c'è da aggiungere la condizione per il controllo degli hp
}
bool is_valid_movement(string direction)
bool CanMoveTo(Vector2Int direction)
{
Tile tile;
int posX = (int) transform.position.x;

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