Add Heart Item
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27
Assets/Scripts/EntityItemHeart.cs
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27
Assets/Scripts/EntityItemHeart.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityItemHeart : EntityItem
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{
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public int regen;
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protected EntityPlayer player;
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public override string Name {
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get {
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return "Heart";
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}
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}
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// Start is called before the first frame update
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protected new void Start() {
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base.Start();
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
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}
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// Update is called once per frame
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public override void OnPickup(EntityPlayer player) {
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messageBar.Write("You used: " + Name, Color.yellow);
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player.hp+=regen;
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if (player.hp > player.hpMax) player.hp = player.hpMax;
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Destroy(gameObject);
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}
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}
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11
Assets/Scripts/EntityItemHeart.cs.meta
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Assets/Scripts/EntityItemHeart.cs.meta
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fileFormatVersion: 2
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guid: c07fddfe35675304f92b18a213875e74
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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