Quite a lot of stuff
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25 changed files with 657 additions and 580 deletions
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10
Assets/Scripts/AI.cs
Normal file
10
Assets/Scripts/AI.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AI : Entity
|
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{
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public virtual void OnTurn(){
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44
Assets/Scripts/AISlime.cs
Normal file
44
Assets/Scripts/AISlime.cs
Normal file
|
@ -0,0 +1,44 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AISlime : AI
|
||||
{
|
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public float visionRange = 4;
|
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protected Player player;
|
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|
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protected new void Start() {
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base.Start();
|
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
|
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}
|
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|
||||
public override void OnTurn(){
|
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if (CanSeePlayer()){
|
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//TODO
|
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}
|
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else {
|
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int direction = Random.Range(0, 4);
|
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if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
|
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transform.Translate(Vector3.left);
|
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}
|
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else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
|
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transform.Translate(Vector3.right);
|
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}
|
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else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
|
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transform.Translate(Vector3.up);
|
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}
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else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
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transform.Translate(Vector3.down);
|
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}
|
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}
|
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}
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public bool CanSeePlayer(){
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return Vector3.Distance(player.transform.position, transform.position) < visionRange;
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}
|
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|
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.cyan;
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Gizmos.DrawWireSphere(transform.position, visionRange);
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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|
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/*
|
||||
public class Consumabile : Object
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{
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// Start is called before the first frame update
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public enum Tipo {Cura, Danno};
|
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public GameObject player;
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public Player player;
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public int valore;
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void Start()
|
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{
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}
|
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// Update is called once per frame
|
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void Update()
|
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{
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|
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}
|
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|
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void use(){
|
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if (Tipo == Tipo.Cura){
|
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player.hp += valore;
|
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if (player.hp >= player.maxhp) player.hp = player.maxhp;
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}
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if (Tipo == Tipo.Danno){
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player.hp -= valore;
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}
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}
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}
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*/
|
35
Assets/Scripts/Entity.cs
Normal file
35
Assets/Scripts/Entity.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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public class Entity : MonoBehaviour
|
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{
|
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public int hpMax;
|
||||
|
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[AfterStartAttribute]
|
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public int hp;
|
||||
|
||||
[BeforeStartAttribute]
|
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public Sprite sprite;
|
||||
|
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|
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get {
|
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return new Vector2Int((int)transform.position.x, (int)transform.position.y);
|
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}
|
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}
|
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|
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protected GameObject gameController;
|
||||
protected SpriteRenderer spriteRenderer;
|
||||
protected TurnHandler turnHandler;
|
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protected Map map;
|
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|
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protected void Start()
|
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{
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
spriteRenderer.sprite = sprite;
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
turnHandler = gameController.GetComponentInChildren<TurnHandler>();
|
||||
map = gameController.GetComponentInChildren<Map>();
|
||||
hp = hpMax;
|
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}
|
||||
}
|
11
Assets/Scripts/Entity.cs.meta
Normal file
11
Assets/Scripts/Entity.cs.meta
Normal file
|
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[BeforeStartAttribute]
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|
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[BeforeStartAttribute]
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public GameObject playerPrefab;
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[BeforeStartAttribute]
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public List<GameObject> enemyPrefabs;
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[BeforeStartAttribute]
|
||||
public int enemiesToSpawn = 10;
|
||||
|
||||
private GameObject[,] tiles;
|
||||
private List<MapRoom> rooms;
|
||||
private System.Random rnd;
|
||||
private TurnHandler turnHandler;
|
||||
|
||||
public Tile GetTile(Vector2Int position) {
|
||||
GameObject tileObject = tiles[position.x, position.y];
|
||||
Tile tile = tileObject.GetComponent<Tile>();
|
||||
return tile;
|
||||
return tileObject.GetComponent<Tile>();
|
||||
}
|
||||
|
||||
public bool CanMoveTo(Vector2Int direction)
|
||||
public bool CanMoveTo(Vector2Int position)
|
||||
{
|
||||
try {
|
||||
return GetTile(direction).walkable;
|
||||
bool walkable = GetTile(position).walkable;
|
||||
bool free = !(bool)turnHandler.GetEntityAtPosition(position);
|
||||
return walkable && free;
|
||||
}
|
||||
catch(System.ArgumentOutOfRangeException) {
|
||||
catch(System.IndexOutOfRangeException) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -212,6 +222,25 @@ public class Map : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
private void PlacePlayer() {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
GameObject playerObject = Instantiate(playerPrefab, turnHandler.transform);
|
||||
playerObject.name = "Player";
|
||||
playerObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||
}
|
||||
|
||||
private void PlaceEnemies() {
|
||||
for(int i = 0; i < enemiesToSpawn; i++) {
|
||||
MapRoom room = rooms[Random.Range(0, rooms.Count)];
|
||||
Vector2Int point = room.RandomPoint();
|
||||
GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
|
||||
GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
|
||||
enemyObject.name = "Enemy " + i.ToString();
|
||||
enemyObject.transform.position = new Vector3(point.x, point.y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private Sprite GetFloorTileSprite() {
|
||||
return floorSprites[Random.Range(0, floorSprites.Count)];
|
||||
}
|
||||
|
@ -221,8 +250,10 @@ public class Map : MonoBehaviour
|
|||
//Initialize everything
|
||||
tiles = new GameObject[mapSize, mapSize];
|
||||
rooms = new List<MapRoom>();
|
||||
rnd = new System.Random();
|
||||
//Generate the map
|
||||
turnHandler = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren<TurnHandler>();
|
||||
|
||||
GenerateMap();
|
||||
PlacePlayer();
|
||||
PlaceEnemies();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ MonoImporter:
|
|||
- roomSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||
- corridorSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
|
||||
- tilePrefab: {instanceID: 0}
|
||||
executionOrder: 0
|
||||
executionOrder: -50
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
|
|
@ -5,54 +5,19 @@ using UnityEngine;
|
|||
public class Monster : MonoBehaviour
|
||||
{
|
||||
public int hpMax;
|
||||
|
||||
[AfterStartAttribute]
|
||||
public int hp;
|
||||
public bool isUndead;
|
||||
public int movesPerTurn;
|
||||
public bool hasSpottedPlayer;
|
||||
|
||||
[BeforeStartAttribute]
|
||||
public Sprite sprite;
|
||||
|
||||
private Map map;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
private Player player;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
map = GameObject.FindGameObjectWithTag("Map").GetComponent<Map>();
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
|
||||
hasSpottedPlayer = false;
|
||||
}
|
||||
|
||||
void Turn(){
|
||||
IsPlayerNear();
|
||||
if (!hasSpottedPlayer){
|
||||
int direction = Random.Range(0, 4);
|
||||
if (direction == 0 && map.CanMoveTo(Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
}
|
||||
else if (direction == 1 && map.CanMoveTo(Vector2Int.right)){
|
||||
transform.Translate(Vector3.right);
|
||||
}
|
||||
else if (direction == 2 && map.CanMoveTo(Vector2Int.up)){
|
||||
transform.Translate(Vector3.up);
|
||||
}
|
||||
else if (direction == 3 && map.CanMoveTo(Vector2Int.left)){
|
||||
transform.Translate(Vector3.left);
|
||||
}
|
||||
}
|
||||
else{
|
||||
//Put here pathfinding code
|
||||
}
|
||||
}
|
||||
|
||||
void IsPlayerNear(){
|
||||
if ((player.transform.position.x-transform.position.x)<=3 || (transform.position.x-player.transform.position.x)>=-3){
|
||||
hasSpottedPlayer=true;
|
||||
}
|
||||
if ((player.transform.position.y-transform.position.y)<=3 || (transform.position.y-player.transform.position.y)>=-3){
|
||||
hasSpottedPlayer=true;
|
||||
}
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
spriteRenderer.sprite = sprite;
|
||||
hp = hpMax;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Object : MonoBehaviour
|
||||
{
|
||||
public string nome;
|
||||
public int costo;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -2,24 +2,10 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
public class Player : Entity
|
||||
{
|
||||
public int exp;
|
||||
public int level;
|
||||
public int hpMax;
|
||||
|
||||
[AfterStartAttribute]
|
||||
public int hp;
|
||||
|
||||
private Map map;
|
||||
private GameObject gameController;
|
||||
|
||||
void Start()
|
||||
{
|
||||
map = GameObject.FindGameObjectWithTag("Map").GetComponent<Map>();
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController");
|
||||
hp = hpMax;
|
||||
}
|
||||
public int level;
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
@ -29,39 +15,36 @@ public class Player : MonoBehaviour
|
|||
void CheckForMovementInput()
|
||||
{
|
||||
bool hasMoved = false;
|
||||
Vector2Int posizione = new Vector2Int();
|
||||
posizione.x = (int)transform.position.x+1;
|
||||
posizione.y = (int)transform.position.y+1;
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
if (map.CanMoveTo(posizione + Vector2Int.left)) {
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
|
||||
transform.Translate(Vector3.left);
|
||||
hasMoved = true;
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
if (map.CanMoveTo(posizione + Vector2Int.right)) {
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
|
||||
transform.Translate(Vector3.right);
|
||||
hasMoved = true;
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.W))
|
||||
{
|
||||
if (map.CanMoveTo(posizione + Vector2Int.up)) {
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.up)) {
|
||||
transform.Translate(Vector3.up);
|
||||
hasMoved = true;
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
if (map.CanMoveTo(posizione + Vector2Int.down)) {
|
||||
if (map.CanMoveTo(MapPosition + Vector2Int.down)) {
|
||||
transform.Translate(Vector3.down);
|
||||
hasMoved = true;
|
||||
}
|
||||
}
|
||||
if(hasMoved) {
|
||||
gameController.BroadcastMessage("Turn");
|
||||
turnHandler.OnTurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
23
Assets/Scripts/TurnHandler.cs
Normal file
23
Assets/Scripts/TurnHandler.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TurnHandler : MonoBehaviour
|
||||
{
|
||||
public void OnTurn() {
|
||||
AI[] ais = gameObject.GetComponentsInChildren<AI>();
|
||||
foreach(AI ai in ais) {
|
||||
ai.OnTurn();
|
||||
}
|
||||
}
|
||||
|
||||
public Entity GetEntityAtPosition(Vector2Int position) {
|
||||
Entity[] entities = GetComponentsInChildren<Entity>();
|
||||
foreach(Entity entity in entities) {
|
||||
if(entity.MapPosition == position) {
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
11
Assets/Scripts/TurnHandler.cs.meta
Normal file
11
Assets/Scripts/TurnHandler.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2447171af2ad9634498f2d769d7f5200
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,8 +3,7 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags:
|
||||
- Map
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
@ -39,6 +38,12 @@ TagManager:
|
|||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Tiles
|
||||
uniqueID: 4271304431
|
||||
locked: 0
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
- name: Entities
|
||||
uniqueID: 3772233697
|
||||
locked: 0
|
||||
|
|
Loading…
Reference in a new issue