Finishing shop touch
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18 changed files with 386 additions and 27 deletions
8
Assets/Prefabs/Entities/Shop.meta
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8
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99
Assets/Prefabs/Entities/Shop/ShopCore.prefab
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99
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50
Assets/Prefabs/Entities/Shop/ShopEdge.prefab
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50
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Assets/Prefabs/Entities/Shop/ShopEdge.prefab.meta
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@ -114,6 +114,15 @@ public class Map : MonoBehaviour
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[BeforeStartAttribute]
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public GameObject stairsPrefab;
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[BeforeStartAttribute]
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public GameObject shopCorePrefab;
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[BeforeStartAttribute]
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public GameObject shopEdgePrefab;
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[BeforeStartAttribute]
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public GameObject[] shopItems; //3
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private GameObject[,] tiles;
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private List<MapRoom> rooms;
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private TurnHandler turnHandler;
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private void PlaceEnemies() {
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for(int i = 0; i < enemiesToSpawn; i++) {
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MapRoom room = rooms[Random.Range(0, rooms.Count)];
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Vector2Int point = room.RandomPoint();
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if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
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continue;
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Vector2Int point;
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while(true) {
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point = room.RandomPoint();
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if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
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continue;
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}
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break;
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}
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GameObject enemyPrefab = enemyPrefabs[Random.Range(0, enemyPrefabs.Count)];
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GameObject enemyObject = Instantiate(enemyPrefab, turnHandler.transform);
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@ -272,9 +285,13 @@ public class Map : MonoBehaviour
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private void PlaceCuriosities() {
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for(int i = 0; i < curiositiesToSpawn; i++) {
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MapRoom room = rooms[Random.Range(0, rooms.Count)];
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Vector2Int point = room.RandomPoint();
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if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
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continue;
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Vector2Int point;
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while(true) {
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point = room.RandomPoint();
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if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
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continue;
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}
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break;
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}
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GameObject curiosityPrefab = curiositiesPrefabs[Random.Range(0, curiositiesPrefabs.Count)];
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GameObject curiosityObject = Instantiate(curiosityPrefab, turnHandler.transform);
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@ -285,7 +302,14 @@ public class Map : MonoBehaviour
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private void PlaceStairs() {
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MapRoom room = rooms[Random.Range(0, rooms.Count)];
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Vector2Int point = room.RandomPoint();
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Vector2Int point;
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while(true) {
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point = room.RandomPoint();
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if(turnHandler.GetEntitiesAtPosition(point).Count > 0) {
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continue;
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}
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break;
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}
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GameObject curiosityObject = Instantiate(stairsPrefab, turnHandler.transform);
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curiosityObject.name = "Stairs";
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curiosityObject.transform.position = new Vector3(point.x, point.y, 0);
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}
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}
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private void PlaceShop() {
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MapRoom room = rooms[Random.Range(0, rooms.Count)];
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Vector2Int point;
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while(true) {
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bool done = true;
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point = room.RandomPoint();
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for(int x = -2; x <= 2; x++) {
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for(int y = -2; y <= 2; y++) {
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if(turnHandler.GetEntitiesAtPosition(new Vector2Int(x, y)).Count > 0) {
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done = false;
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}
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if(!done) break;
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}
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if(!done) break;
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}
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if(done) break;
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}
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GameObject shopCore = Instantiate(shopCorePrefab, turnHandler.transform);
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shopCore.name = "Shop (Core)";
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shopCore.transform.position = new Vector3(point.x, point.y, 0);
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GameObject shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
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shopEdge.name = "Shop (Edge)";
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shopEdge.transform.position = new Vector3(point.x+1, point.y, 0);
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shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
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shopEdge.name = "Shop (Edge)";
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||||
shopEdge.transform.position = new Vector3(point.x-1, point.y, 0);
|
||||
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||
shopEdge.name = "Shop (Edge)";
|
||||
shopEdge.transform.position = new Vector3(point.x+1, point.y+1, 0);
|
||||
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||
shopEdge.name = "Shop (Edge)";
|
||||
shopEdge.transform.position = new Vector3(point.x-1, point.y+1, 0);
|
||||
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||
shopEdge.name = "Shop (Edge)";
|
||||
shopEdge.transform.position = new Vector3(point.x, point.y+1, 0);
|
||||
shopEdge = Instantiate(shopEdgePrefab, turnHandler.transform);
|
||||
shopEdge.name = "Shop (Edge)";
|
||||
GameObject shopItem1 = Instantiate(shopItems[0], turnHandler.transform);
|
||||
shopItem1.transform.position = new Vector3(point.x, point.y-1, 0);
|
||||
shopEdge.name = "Shop Item 1";
|
||||
GameObject shopItem2 = Instantiate(shopItems[1], turnHandler.transform);
|
||||
shopItem2.transform.position = new Vector3(point.x+1, point.y-1, 0);
|
||||
shopEdge.name = "Shop Item 2";
|
||||
GameObject shopItem3 = Instantiate(shopItems[2], turnHandler.transform);
|
||||
shopItem3.transform.position = new Vector3(point.x-1, point.y-1, 0);
|
||||
shopEdge.name = "Shop Item 3";
|
||||
}
|
||||
|
||||
public void NewLevel() {
|
||||
//Cleanup everything.
|
||||
transform.parent.BroadcastMessage("OnNewLevel");
|
||||
|
@ -317,6 +389,7 @@ public class Map : MonoBehaviour
|
|||
|
||||
GenerateMap();
|
||||
GenerateTileSprites();
|
||||
PlaceShop();
|
||||
PlacePlayer();
|
||||
PlaceEnemies();
|
||||
PlaceCuriosities();
|
||||
|
|
112
Assets/Sprites/ShopKeepah.png.meta
Normal file
112
Assets/Sprites/ShopKeepah.png.meta
Normal file
|
@ -0,0 +1,112 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6f7fb14bc8def66489cd073508b3f7f1
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 10
|
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mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: dcd53d4a666bacf428105dadf22be705
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue