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FInal stuff

This commit is contained in:
Steffo 2019-04-28 01:34:30 +02:00
parent 08830afea9
commit f6b6e99b38
20 changed files with 573 additions and 55 deletions

View file

@ -80,20 +80,23 @@ MonoBehaviour:
minRoomSize: 2
maxRoomSize: 8
maxRoomIterations: 100
wallSprite: {fileID: 21300000, guid: f5be5362b22aa6c48993a720ec6c9b84, type: 3}
floorSprites:
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- {fileID: 21300000, guid: fa4c9841fd8a5fb4f94ff78c95301065, type: 3}
topWallSprites:
- {fileID: 21300000, guid: a6548c20c0b36384f9ba55aac5cd513d, type: 3}
- {fileID: 21300000, guid: de53d30fbdcfc2e458577832376fddc7, type: 3}
botWallSprites:
- {fileID: 21300000, guid: 9c493dd4f06f0e6448ca0485a0aec85b, type: 3}
- {fileID: 21300000, guid: 9f7113f83f58bbc4b80539190bfc99b8, type: 3}
leftWallSprites:
- {fileID: 21300000, guid: 1c1ab193bd23fde40a1d3400075ccd26, type: 3}
rightWallSprites:
- {fileID: 21300000, guid: 47816dfcc9e4290499aa0189a04a5560, type: 3}
lCornerWallSprites:
- {fileID: 21300000, guid: 1f464248b697d4b459679fd8c4215983, type: 3}
rCornerWallSprites:
- {fileID: 21300000, guid: 424d116bfc9d297468486f10739cb1b3, type: 3}
tilePrefab: {fileID: 2955896503201886234, guid: 0e0b618b5499bbb40b076c0291d55487,
type: 3}
playerPrefab: {fileID: 2935319493830293412, guid: e8ff38be23e53db40a793f6959c6f4ec,

View file

@ -46,7 +46,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
walkable: 0
roomPart: 0
sprite: {fileID: 21300000, guid: f5be5362b22aa6c48993a720ec6c9b84, type: 3}
sprite: {fileID: 0}
--- !u!212 &4218371391286436838
SpriteRenderer:
m_ObjectHideFlags: 0
@ -84,7 +84,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: f5be5362b22aa6c48993a720ec6c9b84, type: 3}
m_Sprite: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@ -92,6 +92,6 @@ SpriteRenderer:
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0

View file

@ -187,5 +187,137 @@ PrefabInstance:
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value: 0
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type: 3}
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value: 1
objectReference: {fileID: 0}
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type: 3}
propertyPath: rightWallSprites.Array.size
value: 1
objectReference: {fileID: 0}
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type: 3}
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value: 1
objectReference: {fileID: 0}
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type: 3}
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value: 1
objectReference: {fileID: 0}
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type: 3}
propertyPath: rCornerWallSprites.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5602184811824951751, guid: 4c25f33cb89f6624db48fc49d353a7f2,
type: 3}
propertyPath: botWallSprites.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5602184811824951751, guid: 4c25f33cb89f6624db48fc49d353a7f2,
type: 3}
propertyPath: floorSprites.Array.size
value: 10
objectReference: {fileID: 0}
- target: {fileID: 5602184811824951751, guid: 4c25f33cb89f6624db48fc49d353a7f2,
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value:
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value:
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type: 3}
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View file

@ -4,6 +4,7 @@ using UnityEngine;
public class AISlime : AI
{
public float moveChance = 0.5f;
public float visionRange = 4;
protected Player player;
@ -13,6 +14,7 @@ public class AISlime : AI
}
public override void OnTurn(){
if(Random.Range(0f, 1f) < moveChance) return;
if (CanSeePlayer()){
Vector2Int distance = player.MapPosition - MapPosition;
if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){

View file

@ -88,10 +88,25 @@ public class Map : MonoBehaviour
public int maxRoomIterations = 100;
[BeforeStartAttribute]
public Sprite wallSprite;
public List<Sprite> floorSprites;
[BeforeStartAttribute]
public List<Sprite> floorSprites;
public List<Sprite> topWallSprites;
[BeforeStartAttribute]
public List<Sprite> botWallSprites;
[BeforeStartAttribute]
public List<Sprite> leftWallSprites;
[BeforeStartAttribute]
public List<Sprite> rightWallSprites;
[BeforeStartAttribute]
public List<Sprite> lCornerWallSprites;
[BeforeStartAttribute]
public List<Sprite> rCornerWallSprites;
[BeforeStartAttribute]
public GameObject tilePrefab;
@ -110,8 +125,13 @@ public class Map : MonoBehaviour
private TurnHandler turnHandler;
public Tile GetTile(Vector2Int position) {
GameObject tileObject = tiles[position.x, position.y];
return tileObject.GetComponent<Tile>();
try {
GameObject tileObject = tiles[position.x, position.y];
return tileObject.GetComponent<Tile>();
}
catch(System.IndexOutOfRangeException) {
return null;
}
}
public bool CanMoveTo(Vector2Int position)
@ -126,10 +146,9 @@ public class Map : MonoBehaviour
}
}
private void InitTile(Vector2Int position, bool walkable, Sprite tileSprite, bool roomPart) {
private void EditTile(Vector2Int position, bool walkable, bool roomPart) {
Tile tile = GetTile(position);
tile.walkable = walkable;
tile.sprite = tileSprite;
tile.roomPart |= roomPart;
}
@ -142,7 +161,6 @@ public class Map : MonoBehaviour
tileObject.name = "Tile [" + x.ToString() + ", " + y.ToString() + "]";
Tile tile = tileObject.GetComponent<Tile>();
tile.walkable = false;
tile.sprite = wallSprite;
}
}
}
@ -150,7 +168,7 @@ public class Map : MonoBehaviour
private void PlaceRoom(MapRoom mr) {
for(int x = mr.start.x; x <= mr.end.x; x++) {
for(int y = mr.start.y; y <= mr.end.y; y++) {
InitTile(new Vector2Int(x, y), true, GetFloorTileSprite(), true);
EditTile(new Vector2Int(x, y), true, true);
}
}
}
@ -169,17 +187,17 @@ public class Map : MonoBehaviour
private void PlaceCorridor(MapCorridor mc) {
Vector2Int cursor = new Vector2Int(mc.start.x, mc.start.y);
InitTile(cursor, true, GetFloorTileSprite(), false);
EditTile(cursor, true, false);
if(mc.horizontal_priority) {
while(cursor.x != mc.end.x) {
if(cursor.x > mc.end.x) cursor.x--;
else cursor.x++;
InitTile(cursor, true, GetFloorTileSprite(), false);
EditTile(cursor, true, false);
}
while(cursor.y != mc.end.y) {
if(cursor.y > mc.end.y) cursor.y--;
else cursor.y++;
InitTile(cursor, true, GetFloorTileSprite(), false);
EditTile(cursor, true, false);
}
}
else
@ -187,12 +205,12 @@ public class Map : MonoBehaviour
while(cursor.y != mc.end.y) {
if(cursor.y > mc.end.y) cursor.y--;
else cursor.y++;
InitTile(cursor, true, GetFloorTileSprite(), false);
EditTile(cursor, true, false);
}
while(cursor.x != mc.end.x) {
if(cursor.x > mc.end.x) cursor.x--;
else cursor.x++;
InitTile(cursor, true, GetFloorTileSprite(), false);
EditTile(cursor, true, false);
}
}
}
@ -241,8 +259,21 @@ public class Map : MonoBehaviour
}
}
private Sprite GetFloorTileSprite() {
return floorSprites[Random.Range(0, floorSprites.Count)];
public static Sprite SampleSprite(List<Sprite> list) {
return list[Random.Range(0, list.Count)];
}
public void GenerateTileSprites() {
for(int x = 0; x < mapSize; x++) {
for(int y = 0; y < mapSize; y++) {
Tile tile = GetTile(new Vector2Int(x, y));
Tile otherTile;
if(tile.walkable) tile.sprite = SampleSprite(floorSprites);
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(botWallSprites);
else if((bool)(otherTile = GetTile(new Vector2Int(x, y+1))) && otherTile.walkable) tile.sprite = SampleSprite(topWallSprites);
//TODO: corners
}
}
}
private void Start()
@ -253,6 +284,7 @@ public class Map : MonoBehaviour
turnHandler = GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren<TurnHandler>();
GenerateMap();
GenerateTileSprites();
PlacePlayer();
PlaceEnemies();
}

View file

@ -3,16 +3,8 @@ guid: 052bc569472779a429bfc51246f723d4
MonoImporter:
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- roomSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- corridorSprite: {fileID: 21300000, guid: e0e60c9a4ff0b8e429e6cfe316da9bbf, type: 3}
- tilePrefab: {instanceID: 0}
<<<<<<< HEAD
executionOrder: -50
=======
defaultReferences: []
executionOrder: 0
>>>>>>> parent of bc79745... Revert "Merge branch 'master' of https://github.com/Steffo99/LD44"
icon: {instanceID: 0}
userData:
assetBundleName:

View file

@ -45,7 +45,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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@ -69,6 +69,28 @@ TextureImporter:
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View file

@ -45,7 +45,7 @@ TextureImporter:
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@ -69,6 +69,28 @@ TextureImporter:
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View file

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@ -69,6 +69,28 @@ TextureImporter:
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View file

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View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f61450e06a483e7668752befac16b0ea438d8fc30d5f504f0ab7c30f1e74179a
size 6696

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