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Update things

This commit is contained in:
Steffo 2019-04-28 18:00:11 +02:00
parent dff1c71086
commit fd609f233f
12 changed files with 726 additions and 64 deletions

View file

@ -187,50 +187,5 @@ PrefabInstance:
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View file

@ -5,19 +5,13 @@ using UnityEngine;
public class EntityItemHeart : EntityItem
{
public int regen;
protected EntityPlayer player;
public override string Name {
get {
return "Heart";
}
}
// Start is called before the first frame update
protected new void Start() {
base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
}
// Update is called once per frame
public override void OnPickup(EntityPlayer player) {
messageBar.Write("You used: " + Name, Color.yellow);
player.hp += regen;

View file

@ -5,23 +5,16 @@ using UnityEngine;
public class EntityItemPoisonHeart : EntityItem
{
public int damage;
protected EntityPlayer player;
public override string Name {
get {
return "Poisonous Heart";
}
}
// Start is called before the first frame update
protected new void Start() {
base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
}
// Update is called once per frame
public override void OnPickup(EntityPlayer player) {
messageBar.Write("You used: " + Name, Color.yellow);
player.hp -= damage;
if (player.hp <= 0) player.Die();
Destroy(gameObject);
}
}

View file

@ -11,7 +11,7 @@ public class EntityMonsterSlime : EntityMonster
}
public float moveChance = 0.5f;
public float visionRange = 4;
public float visionRange = 4f;
protected EntityPlayer player;
protected new void Start() {

View file

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