using System.Collections; using System.Collections.Generic; using UnityEngine; public class EntityMonsterSkeletonSwordsman : EntityMonster { public float moveChance = 1f; public float visionRange = 5f; public float attackRange = 1f; public float damage = 2f; public GameObject attackAnimation; protected EntityPlayer player; [BeforeStartAttribute] public Sprite upSprite; [BeforeStartAttribute] public Sprite downSprite; private bool has_attacked = false; protected new void Start() { base.Start(); player = GameObject.FindGameObjectWithTag("Player").GetComponent(); } public override void OnTurn(){ if(Random.value < moveChance) return; if (CanSeePlayer() && !has_attacked){ Vector2Int distance = player.MapPosition - MapPosition; if(distance.magnitude <= attackRange) { float actualDamage = Random.value * damage; player.hp -= actualDamage; Instantiate(attackAnimation, player.transform); messageBar.Write("Took " + actualDamage.ToString("0.0") + " damage!", Color.red); has_attacked = true; } else if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){ transform.Translate(Vector3.left); spriteRenderer.flipX = false; } else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){ transform.Translate(Vector3.right); spriteRenderer.flipX = true; } else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){ transform.Translate(Vector3.up); spriteRenderer.sprite = upSprite; } else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){ transform.Translate(Vector3.down); spriteRenderer.sprite = downSprite; } } else { int direction = Random.Range(0, 4); if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){ transform.Translate(Vector3.left); spriteRenderer.flipX = false; } else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){ transform.Translate(Vector3.right); spriteRenderer.flipX = true; } else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){ transform.Translate(Vector3.up); spriteRenderer.sprite = upSprite; } else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){ transform.Translate(Vector3.down); spriteRenderer.sprite = downSprite; } has_attacked = false; } } public bool CanSeePlayer(){ return Vector3.Distance(player.transform.position, transform.position) < visionRange; } private void OnDrawGizmosSelected() { Gizmos.color = Color.cyan; Gizmos.DrawWireSphere(transform.position, visionRange); } }