using System.Collections; using System.Collections.Generic; using UnityEngine; public class EntityItemHeart : EntityItem { public float regen; public override string Name { get { return "Heart"; } } public override void OnPickup(EntityPlayer player) { messageBar.Write("Healed " + regen.ToString("0.0") + " HP!", Color.green); player.hp += regen; if (player.hp > player.hpMax) player.hp = player.hpMax; Destroy(gameObject); } }