using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FillAmountFromPlayerHP : MonoBehaviour { private EntityPlayer player; private Image image; public bool max; private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent(); image = GetComponent(); } private void Update() { if(max) { image.fillAmount = player.hpMax / player.hpTrueMax; } else { image.fillAmount = player.hp / player.hpTrueMax; } } }