using System.Collections; using System.Collections.Generic; using UnityEngine; public class EntityItem : Entity { public virtual string Name { get { Debug.LogWarning("No name given to an item"); return ""; } } protected override void Start() { base.Start(); overlappable = true; } public virtual void OnPickup(EntityPlayer player) { messageBar.Write("Picked up: " + Name, Color.yellow); Destroy(gameObject); } public override void Die() { messageBar.Write("Destroyed: " + Name, Color.red); Destroy(gameObject); } }