using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { private int exp, level, hp, maxhp; public int startingHp; public Map map; //TODO: Aggiungi gli oggetti in inventario // Start is called before the first frame update void Start() { hp = startingHp; } // Update is called once per frame void Update() { playerMovement(); } void playerMovement() { if (Input.GetKey(KeyCode.A)) { if (CanMoveTo("left")) transform.Translate(Vector3.left); } if (Input.GetKey(KeyCode.D)) { if (CanMoveTo("right")) transform.Translate(Vector3.right); } if (Input.GetKey(KeyCode.W)) { if (CanMoveTo("up")) transform.Translate(Vector3.up); } if (Input.GetKey(KeyCode.S)) { if (CanMoveTo("down")) transform.Translate(Vector3.down); } // Qui c'è da aggiungere la condizione per il controllo degli hp } bool CanMoveTo(Vector2Int direction) { Tile tile; int posX = (int) transform.position.x; int posY = (int) transform.position.y; if (direction == "left") tile = map.GetTile(posX - 1, posY); else if (direction == "right") tile = map.GetTile(posX + 1, posY); else if (direction == "up") tile = map.GetTile(posX, posY + 1); else tile = map.GetTile(posX, posY - 1); return tile.walkable; } }