using System.Collections; using System.Collections.Generic; using UnityEngine; public class EntityItemPoisonHeart : EntityItem { public int damage; protected EntityPlayer player; public override string Name { get { return "Poisonous Heart"; } } // Start is called before the first frame update protected new void Start() { base.Start(); player = GameObject.FindGameObjectWithTag("Player").GetComponent(); } // Update is called once per frame public override void OnPickup(EntityPlayer player) { messageBar.Write("You used: " + Name, Color.yellow); player.hp-=damage; if (player.hp <= 0) player.Die(); Destroy(gameObject); } }