using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAttackMelee : PlayerAttack { public float damage = 1f; public override bool Attack(Vector2Int target) { List targetEntities = turnHandler.GetEntitiesAtPosition(target); if(targetEntities.Count == 0) { return false; } Entity targetEntity = targetEntities[0]; targetEntity.hp -= damage; return true; } }