using System.Collections; using System.Collections.Generic; using UnityEngine; public class Entity : MonoBehaviour { public float hpMax; public bool overlappable = false; [AfterStartAttribute] public float hp; public Vector2Int MapPosition { get { return new Vector2Int((int)transform.position.x, (int)transform.position.y); } } protected GameObject gameController; protected SpriteRenderer spriteRenderer; protected TurnHandler turnHandler; protected Map map; protected MessageBar messageBar; protected virtual void Start() { spriteRenderer = GetComponent(); gameController = GameObject.FindGameObjectWithTag("GameController"); turnHandler = gameController.GetComponentInChildren(); map = gameController.GetComponentInChildren(); GameObject canvas = GameObject.FindGameObjectWithTag("Canvas"); messageBar = canvas.GetComponentInChildren(); hp = hpMax; } public virtual void Die() { Debug.LogWarning("Die not overridden"); Destroy(gameObject); } }