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slime-blood-and-pain/Assets/Scripts/AISlime.cs

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2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AISlime : AI
{
public float visionRange = 4;
protected Player player;
protected new void Start() {
base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
}
public override void OnTurn(){
if (CanSeePlayer()){
Vector2Int distance = player.MapPosition - MapPosition;
if (distance.x < 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
transform.Translate(Vector3.left);
}
else if (distance.x > 0 && map.CanMoveTo(MapPosition + Vector2Int.right)){
transform.Translate(Vector3.right);
}
else if (distance.y > 0 && map.CanMoveTo(MapPosition + Vector2Int.up)){
transform.Translate(Vector3.up);
}
else if (distance.y < 0 && map.CanMoveTo(MapPosition + Vector2Int.down)){
transform.Translate(Vector3.down);
}
}
else {
int direction = Random.Range(0, 4);
if (direction == 0 && map.CanMoveTo(MapPosition + Vector2Int.left)){
transform.Translate(Vector3.left);
}
else if (direction == 1 && map.CanMoveTo(MapPosition + Vector2Int.right)){
transform.Translate(Vector3.right);
}
else if (direction == 2 && map.CanMoveTo(MapPosition + Vector2Int.up)){
transform.Translate(Vector3.up);
}
else if (direction == 3 && map.CanMoveTo(MapPosition + Vector2Int.down)){
transform.Translate(Vector3.down);
}
}
}
public bool CanSeePlayer(){
return Vector3.Distance(player.transform.position, transform.position) < visionRange;
}
private void OnDrawGizmosSelected() {
Gizmos.color = Color.cyan;
Gizmos.DrawWireSphere(transform.position, visionRange);
}
}