32c2382e06
Bunch of unfinished code
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Mostro : MonoBehaviour
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{
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public string nome;
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public Sprite sprite;
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public int hpmax, hp, exp;
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public bool is_undead;
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public enum speed {slow, standard, fast};
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private bool player_spotted;
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public Map map;
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// Start is called before the first frame update
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void Start()
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{
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map = gameObjectMappa.GetComponent<Map>();
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player_spotted = false;
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}
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// Update is called once per frame
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void Update()
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{
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if (!player_spotted){
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roam();
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}
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//Da mettere il pathfinding per quando trova il personaggio
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}
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void roam(){
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while (true)
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{
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int direction = Random.Range(1, 5);
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if (direction==1 && is_valid_movement("left")){
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transform.Translate(Vector3.left);
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break;
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}
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else if (direction==2 && is_valid_movement("right")){
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transform.Translate(Vector3.right);
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break;
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}
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else if (direction==3 && is_valid_movement("up")){
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transform.Translate(Vector3.up);
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break;
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}
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else if (is_valid_movement("down")){
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transform.Translate(Vector3.up);
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break;
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}
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}
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}
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bool is_valid_movement(string direction)
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{
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Tile tile;
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int posX = (int) transform.position.x;
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int posY = (int) transform.position.y;
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if (direction == "left") tile = map.GetTile(posX - 1, posY);
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else if (direction == "right") tile = map.GetTile(posX + 1, posY);
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else if (direction == "up") tile = map.GetTile(posX, posY + 1);
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else tile = map.GetTile(posX, posY - 1);
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return tile.walkable;
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}
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}
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