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slime-blood-and-pain/Assets/Scripts/EntityMonster.cs
2019-04-29 20:47:35 +02:00

17 lines
No EOL
353 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityMonster : Entity
{
public string monsterName;
public virtual void OnTurn() {
//Do nothing.
}
public override void Die() {
messageBar.Write("Killed: " + monsterName, Color.red);
Destroy(gameObject);
}
}