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slime-blood-and-pain/Assets/Scripts/PlayerAttack_Melee.cs

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482 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAttack_Melee : PlayerAttack
{
public float damage = 1f;
public override bool Attack(Vector2Int target) {
List<Entity> targetEntities = turnHandler.GetEntitiesAtPosition(target);
if(targetEntities.Count == 0) {
return false;
}
Entity targetEntity = targetEntities[0];
targetEntity.hp -= damage;
return true;
}
}