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slime-blood-and-pain/Assets/Scripts/Player.cs
Lorenzo Balugani 32c2382e06 Add a massive mess
Bunch of unfinished code
2019-04-27 17:18:44 +02:00

56 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
private int exp, level, hp, maxhp;
public int startingHp;
public Map map;
//TODO: Aggiungi gli oggetti in inventario
// Start is called before the first frame update
void Start()
{
hp = startingHp;
}
// Update is called once per frame
void Update()
{
playerMovement();
}
void playerMovement()
{
if (Input.GetKey(KeyCode.A))
{
if (is_valid_movement("left")) transform.Translate(Vector3.left);
}
if (Input.GetKey(KeyCode.D))
{
if (is_valid_movement("right")) transform.Translate(Vector3.right);
}
if (Input.GetKey(KeyCode.W))
{
if (is_valid_movement("up")) transform.Translate(Vector3.up);
}
if (Input.GetKey(KeyCode.S))
{
if (is_valid_movement("down")) transform.Translate(Vector3.down);
}
// Qui c'è da aggiungere la condizione per il controllo degli hp
}
bool is_valid_movement(string direction)
{
Tile tile;
int posX = (int) transform.position.x;
int posY = (int) transform.position.y;
if (direction == "left") tile = map.GetTile(posX - 1, posY);
else if (direction == "right") tile = map.GetTile(posX + 1, posY);
else if (direction == "up") tile = map.GetTile(posX, posY + 1);
else tile = map.GetTile(posX, posY - 1);
return tile.walkable;
}
}