22 lines
No EOL
491 B
C#
22 lines
No EOL
491 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityMonster : Entity
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{
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public virtual string Name {
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get {
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Debug.LogWarning("No name given to a monster");
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return "";
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}
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}
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public virtual void OnTurn(){
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Debug.LogWarning("OnTurn() not overridden");
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}
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public override void Die() {
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messageBar.Write("Killed: " + Name, Color.red);
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Destroy(gameObject);
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}
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} |