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slime-blood-and-pain/Assets/Scripts/FillAmountFromPlayerHP.cs
2019-04-29 14:39:10 +02:00

25 lines
616 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FillAmountFromPlayerHP : MonoBehaviour
{
private EntityPlayer player;
private Image image;
public bool max;
private void Start() {
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
image = GetComponent<Image>();
}
private void Update() {
if(max) {
image.fillAmount = player.hpMax / player.hpTrueMax;
}
else {
image.fillAmount = player.hp / player.hpTrueMax;
}
}
}