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slime-blood-and-pain/Assets/Scripts/Player.cs
2019-04-27 17:57:01 +02:00

64 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public int exp;
public int level;
public int hpMax;
[AfterStartAttribute]
public int hp;
private Map map;
private GameObject gameController;
void Start()
{
map = GameObject.FindGameObjectWithTag("Map").GetComponent<Map>();
gameController = GameObject.FindGameObjectWithTag("GameController");
hp = hpMax;
}
void Update()
{
CheckForMovementInput();
}
void CheckForMovementInput()
{
bool hasMoved = false;
if (Input.GetKeyDown(KeyCode.A))
{
if (map.CanMoveTo(Vector2Int.left)) {
transform.Translate(Vector3.left);
hasMoved = true;
}
}
else if (Input.GetKeyDown(KeyCode.D))
{
if (map.CanMoveTo(Vector2Int.right)) {
transform.Translate(Vector3.right);
hasMoved = true;
}
}
else if (Input.GetKeyDown(KeyCode.W))
{
if (map.CanMoveTo(Vector2Int.up)) {
transform.Translate(Vector3.up);
hasMoved = true;
}
}
else if (Input.GetKeyDown(KeyCode.S))
{
if (map.CanMoveTo(Vector2Int.down)) {
transform.Translate(Vector3.down);
hasMoved = true;
}
}
if(hasMoved) {
gameController.BroadcastMessage("Turn");
}
}
}