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gravity-fusion/Assets/Components/BigBang.cs

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2019-10-05 23:50:43 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BigBang : MonoBehaviour
{
public GameObject blackHolePrefab;
public GameObject particlePrefab;
public int particlesToSpawn;
void Start()
{
}
void Update()
{
}
}