mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-22 16:24:20 +00:00
40 lines
838 B
C#
40 lines
838 B
C#
|
using System;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
|
|||
|
[Serializable]
|
|||
|
public class MusicLayer {
|
|||
|
public AudioSource audioSource;
|
|||
|
|
|||
|
public MusicLayer(AudioSource audioSource) {
|
|||
|
this.audioSource = audioSource;
|
|||
|
}
|
|||
|
|
|||
|
public float Volume {
|
|||
|
get {
|
|||
|
return audioSource.volume;
|
|||
|
}
|
|||
|
set {
|
|||
|
audioSource.volume = value;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public class MusicManager : MonoBehaviour
|
|||
|
{
|
|||
|
public List<MusicLayer> layers;
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
List<AudioSource> audioSources = new List<AudioSource>();
|
|||
|
GetComponentsInChildren<AudioSource>(true, audioSources);
|
|||
|
foreach(AudioSource audioSource in audioSources) {
|
|||
|
MusicLayer layer = new MusicLayer(audioSource);
|
|||
|
layer.Volume = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|