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gravity-fusion/Assets/Components/BlackHole.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
public class BlackHole : MonoBehaviour
{
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[BeforeStart]
public float startingMass;
[AfterStart]
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public float spentMass;
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public float Mass {
get {
return rigidbody.mass;
}
set {
rigidbody.mass = value;
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Scale = Mathf.Sqrt(Mass / Mathf.PI);
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}
}
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public float UnspentMass {
get {
return rigidbody.mass - spentMass;
}
set {
spentMass = rigidbody.mass - value;
}
}
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public float Scale {
get {
return transform.localScale.x;
}
set {
transform.localScale = new Vector3(value, value, 1);
}
}
protected new Rigidbody2D rigidbody;
protected void Awake() {
rigidbody = GetComponent<Rigidbody2D>();
}
protected void Start() {
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Mass = startingMass;
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spentMass = 0;
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}
protected void OnTriggerEnter2D(Collider2D other) {
Particle otherParticle = other.GetComponent<Particle>();
if(otherParticle != null) {
Mass += otherParticle.Mass;
Destroy(otherParticle.gameObject);
}
}
}