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gravity-fusion/Assets/Components/Merger.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CircleCollider2D))]
public class Merger : MonoBehaviour
{
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[HideInInspector]
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public Particle particle;
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public float mergeAfterSeconds;
protected bool mergeEnabled;
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protected List<Merger> mergeCandidates;
protected Collider2D Collider {
get {
return particle.mergeCollider;
}
}
protected int ParticlesToMerge {
get {
return particle.gameController.particlesToMerge;
}
}
protected void Awake() {
particle = GetComponentInParent<Particle>();
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mergeCandidates = new List<Merger>();
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}
protected void Start() {
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mergeEnabled = false;
Invoke("EnableMerge", mergeAfterSeconds);
}
protected void EnableMerge() {
mergeEnabled = true;
if(CanMerge()) DoMerge();
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}
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protected void OnTriggerEnter2D(Collider2D other) {
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Merger otherMerger = other.GetComponent<Merger>();
if(otherMerger == null) return;
Particle otherParticle = otherMerger.particle;
if(this.particle.Tier != otherParticle.Tier) return;
mergeCandidates.Add(otherMerger);
if(CanMerge()) DoMerge();
}
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protected void OnTriggerExit2D(Collider2D other) {
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Merger otherMerger = other.GetComponent<Merger>();
if(otherMerger == null) return;
mergeCandidates.Remove(otherMerger);
}
protected bool CanMerge() {
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int mergeableCount = 0;
foreach(Merger mergeCandidate in mergeCandidates) {
if(mergeCandidate.mergeEnabled) mergeableCount += 1;
}
return mergeEnabled && mergeableCount >= ParticlesToMerge;
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}
protected void DoMerge() {
particle.Tier += 1;
foreach(Merger merged in mergeCandidates.ToArray()) {
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if(merged == null) continue;
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Destroy(merged.particle.gameObject);
}
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mergeCandidates.Clear();
particle.mergeCollider.enabled = false;
particle.mergeCollider.enabled = true;
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}
}