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gravity-fusion/Assets/Components/TextFromBlackHoleMass.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextFromBlackHoleMass : MonoBehaviour
{
protected Text text;
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protected GameController gameController;
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protected void Awake() {
text = GetComponent<Text>();
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gameController = GameObject.Find("GameController").GetComponent<GameController>();
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}
protected void Update()
{
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if(gameController.blackHole == null) return;
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text.text = gameController.blackHole.Mass.ToString("0");
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}
}