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gravity-fusion/Assets/Components/TextFromCost.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextFromCost : MonoBehaviour
{
protected Text text;
protected void Awake() {
text = GetComponent<Text>();
}
public void DisplayCost(float cost) {
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if(cost >= 0) {
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text.text = cost.ToString("0");
}
else {
text.text = "";
}
}
}