2019-10-05 09:48:36 +00:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
public class SpawnOnMouseClick : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
[Header("Config")]
|
|
|
|
|
public GameObject prefabToSpawn;
|
|
|
|
|
public int mouseButton;
|
|
|
|
|
|
|
|
|
|
protected Vector3 GetWorldMousePosition() {
|
|
|
|
|
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
2019-10-06 13:04:50 +00:00
|
|
|
|
if(Input.GetMouseButtonDown(mouseButton)) {
|
2019-10-05 09:48:36 +00:00
|
|
|
|
Vector3 mousePosition = GetWorldMousePosition();
|
|
|
|
|
GameObject instance = Instantiate(prefabToSpawn, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|