2019-10-05 09:48:36 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Camera))]
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2019-10-05 18:41:07 +00:00
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public class CameraPan : MonoBehaviour
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2019-10-05 09:48:36 +00:00
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{
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2019-10-05 18:41:07 +00:00
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public string axisName;
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2019-10-05 09:48:36 +00:00
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2019-10-05 18:41:07 +00:00
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protected new Camera camera;
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2019-10-05 09:48:36 +00:00
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protected Vector3? lastMousePosition;
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private void Start() {
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lastMousePosition = null;
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camera = GetComponent<Camera>();
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}
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private void Update() {
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2019-10-05 18:41:07 +00:00
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bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
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2019-10-05 09:48:36 +00:00
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Vector3? currentMousePosition = null;
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2019-10-05 18:41:07 +00:00
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if(panIsPressed) {
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2019-10-05 09:48:36 +00:00
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currentMousePosition = camera.ScreenToWorldPoint(Input.mousePosition);
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if(lastMousePosition.HasValue) {
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Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
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camera.transform.position += positionDelta;
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currentMousePosition = camera.ScreenToWorldPoint(Input.mousePosition);
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}
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}
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lastMousePosition = currentMousePosition;
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}
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}
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