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gravity-fusion/Assets/Components/SpawnOnMouseClick.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnOnMouseClick : MonoBehaviour
{
[Header("Config")]
public GameObject prefabToSpawn;
public int mouseButton;
protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
void Update()
{
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if(Input.GetMouseButtonDown(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
GameObject instance = Instantiate(prefabToSpawn, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
}
}
}