2019-10-05 10:55:53 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameController : MonoBehaviour
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{
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2019-10-05 11:48:36 +02:00
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[Header("Global Variables")]
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public float gravitationConstant;
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2019-10-05 10:55:53 +02:00
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}
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