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gravity-fusion/Assets/Components/CameraPan.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
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public class CameraPan : MonoBehaviour
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{
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public string axisName;
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protected Vector3? lastMousePosition;
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protected GameController gameController;
protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
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private void Start() {
lastMousePosition = null;
}
private void Update() {
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bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
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Vector3? currentMousePosition = null;
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if(panIsPressed) {
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currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if(lastMousePosition.HasValue) {
Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
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Camera.main.transform.position += positionDelta;
currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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}
}
lastMousePosition = currentMousePosition;
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if(Input.GetAxisRaw("ResetCamera") > 0) {
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if(gameController.blackHole != null) {
Camera.main.transform.position = new Vector3(gameController.blackHole.transform.position.x,
gameController.blackHole.transform.position.y,
Camera.main.transform.position.z);
}
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}
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}
}