2019-10-05 13:59:17 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2019-10-06 17:04:47 +00:00
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public class MusicManager : MonoBehaviour
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{
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public AudioSource baseLayer;
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public List<AudioSource> layers;
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2019-10-05 13:59:17 +00:00
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2019-10-06 17:04:47 +00:00
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protected bool neverStarted;
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2019-10-05 13:59:17 +00:00
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2019-10-06 17:04:47 +00:00
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protected void Start()
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{
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foreach(AudioSource audioSource in layers) {
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audioSource.volume = 0;
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2019-10-05 13:59:17 +00:00
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}
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2019-10-06 17:04:47 +00:00
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neverStarted = true;
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2019-10-05 13:59:17 +00:00
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}
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2019-10-06 17:04:47 +00:00
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public void UpdateLayers(int maxTier) {
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if(maxTier == -1) {
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baseLayer.volume = 1f;
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}
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else {
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baseLayer.volume = 0f;
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}
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2019-10-05 13:59:17 +00:00
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2019-10-06 17:04:47 +00:00
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if(neverStarted) {
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foreach(AudioSource layer in layers) {
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layer.Play();
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}
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neverStarted = false;
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}
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2019-10-05 13:59:17 +00:00
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2019-10-06 17:04:47 +00:00
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if(maxTier >= layers.Count) {
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foreach(AudioSource layer in layers) {
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layer.volume = 1f;
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}
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}
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else {
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for(int i = 0; i < layers.Count; i++) {
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if(maxTier >= i) {
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layers[i].volume = 1f;
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}
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else {
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layers[i].volume = 0f;
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}
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}
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2019-10-05 13:59:17 +00:00
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}
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}
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}
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