mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-24 17:24:19 +00:00
93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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[Serializable]
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public enum UpgradeType {
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ANTIG, MATTER, FISSION
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}
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public class UpgradeButton : MonoBehaviour
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{
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public int cost;
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public int level;
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public UpgradeType type;
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public Sprite cantBuySprite;
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public Sprite canBuySprite;
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public Sprite hoveredSprite;
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public Sprite boughtSprite;
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protected bool CanBeBought {
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get {
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return gameController.blackHole.UnspentMass >= cost;
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}
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}
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protected bool HasBeenBought {
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get {
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switch(type) {
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case UpgradeType.ANTIG: return gameController.LevelAntig >= level;
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case UpgradeType.MATTER: return gameController.LevelMatter >= level;
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case UpgradeType.FISSION: return gameController.LevelFission >= level;
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}
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//ok c#
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return false;
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}
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}
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protected GameController gameController;
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protected Image image;
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protected void Awake() {
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gameController = GameObject.Find("GameController").GetComponent<GameController>();
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image = GetComponent<Image>();
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}
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protected void Start() {
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RefreshUpgrades();
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}
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public void OnPointerEnter() {
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if(!HasBeenBought && CanBeBought) {
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image.sprite = hoveredSprite;
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gameController.canvas.BroadcastMessage("DisplayCost", cost);
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}
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}
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public void OnPointerExit() {
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if(!HasBeenBought && CanBeBought) {
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image.sprite = canBuySprite;
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gameController.canvas.BroadcastMessage("DisplayCost", -1f);
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}
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}
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public void OnPointerClick() {
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if(!HasBeenBought && CanBeBought) {
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gameController.blackHole.UnspentMass -= cost;
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switch(type) {
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case UpgradeType.ANTIG: gameController.LevelAntig = level; break;
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case UpgradeType.MATTER: gameController.LevelMatter = level; break;
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case UpgradeType.FISSION: gameController.LevelFission = level; break;
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}
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gameController.canvas.BroadcastMessage("RefreshUpgrades");
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}
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}
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public void RefreshUpgrades() {
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if(HasBeenBought) {
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image.sprite = boughtSprite;
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}
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else if(CanBeBought) {
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image.sprite = canBuySprite;
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}
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else {
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image.sprite = cantBuySprite;
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}
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}
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}
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