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mirror of https://github.com/Steffo99/gravity-fusion.git synced 2024-11-21 16:04:18 +00:00
This commit is contained in:
Maxim Lobovsky 2019-10-07 16:41:47 +02:00
commit 0fc6ce3c0f
21 changed files with 605 additions and 42 deletions

View file

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@ -27,7 +52,7 @@ AnimationClip:
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@ -46,6 +71,13 @@ AnimationClip:
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@ -69,14 +101,14 @@ AnimationClip:
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@ -91,8 +123,122 @@ AnimationClip:
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View file

@ -11,7 +11,7 @@ AnimatorStateMachine:
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View file

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BigBang : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View file

@ -0,0 +1,11 @@
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View file

@ -68,6 +68,9 @@ public class GameController : MonoBehaviour
public int maxTierPresent;
[Header("References")]
[HideInInspector]
public UpgradePanel upgradePanel;
[HideInInspector]
public SpawnOnMouseClick spawner;
@ -86,8 +89,6 @@ public class GameController : MonoBehaviour
[HideInInspector]
public BlackHole blackHole;
[HideInInspector]
public GameObject upgradePanel;
protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
@ -97,7 +98,7 @@ public class GameController : MonoBehaviour
simulatedObjects = new List<Gravitation>();
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel");
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
}
protected void Start() {

View file

@ -43,6 +43,9 @@ public class Particle : MonoBehaviour {
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
gameController.CheckNewMaxTier(_tier);
mainRenderer.rendererPriority = _tier;
auraRenderer.rendererPriority = _tier;
detailsRenderer.rendererPriority = _tier;
disappear.ResetTimer();
}
}

View file

@ -7,7 +7,7 @@ public class PushOnMouseClick : MonoBehaviour
public int mouseButton = 1;
public float pushForce = 0;
public float pushRadius = 0;
protected GameController gameController;
protected void Awake() {
@ -20,13 +20,13 @@ public class PushOnMouseClick : MonoBehaviour
protected void Update()
{
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) {
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButton(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
foreach(Collider2D collider in affected) {
float distance = Vector3.Distance(mousePosition, collider.transform.position);
Vector2 direction = (collider.transform.position - mousePosition).normalized;
collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
collider.attachedRigidbody?.AddForce(direction * pushForce / distance);
}
}
}

View file

@ -22,7 +22,7 @@ public class SpawnOnMouseClick : MonoBehaviour
void Update()
{
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);

View file

@ -0,0 +1,7 @@
using UnityEngine;
public class UpgradePanel : MonoBehaviour {
public void Start() {
gameObject.SetActive(false);
}
}

View file

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@ -304,7 +304,8 @@ MonoBehaviour:
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@ -486,10 +487,10 @@ MonoBehaviour:
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@ -504,13 +505,13 @@ MonoBehaviour:
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@ -63,7 +63,7 @@ Camera:
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buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -113,9 +113,9 @@ PlayerSettings:
vulkanNumSwapchainBuffers: 2
vulkanEnableSetSRGBWrite: 0
m_SupportedAspectRatios:
4:3: 0
5:4: 0
16:10: 0
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 0
bundleVersion: 0.3
@ -273,7 +273,14 @@ PlayerSettings:
androidGamepadSupportLevel: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: []
m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: 701648e6e9c182d47a63632d3e686f5b, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsJobs: